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Idea about the POSSBILE new schools

AuthorMessage
Survivor
Feb 21, 2010
4
Note: Submitted this at Wizard101central, and someone said i should submit it to the wizard101 forums. Here it is.


I have an idea. What if we made all the new possible schools into one. Because the Suns are stars, so it doesn't make sense. I know about the astral triangle and that there are three schools, but this is just my foolish ideas.

A school focused around doing damage to all enemies:

Lvl 1: Crater

1 pip. A meteor crashes into the ground, makeing a crater causing 45 damage to all enemies

Lvl 5: Solar flare

2 pips. A sun appears in the ground and a long ribbon of fire grabbs the enemy. 180-210 damage.

Lvl 8: chaos shield

0 pips. -70 to Myth, Life and death

Lvl 10: Orbit

3 pips. A moon is shown orbiting a planet. The moon hits all enemies, doing 230-260 damage to all enemies.

Lvl 16: Astral trap

0 pips. +30 astral damage.

Lvl 22: Big Bang

X pips. Pretty much just an explosion. 70 per pip to all enemies

Lvl 26: Astral blade

0 pips. +40 astral damage

lvl 33: Planetary Rings

5 pips: -25 Accuracy to all enemies only.

lvl 42: Solar eclipse

6 pips. The sun appears. Suddenly, the moon covers it. Everyone goes blind. 540-550 damage to all enemies.

lvl 48 quest: Supernova

7 pips. A tiny star appears, Suddenly, it explodes, sending pink and blue gas everywhere. 675-710 damage to all enemies over 3 rounds.


End of Wizard city : Confuse

2 pips -30 damage to all enemies

End of krokotopia : Vortex.

pips 1-5. Summons an alien:

1 pip, green: 100 health
2 pips, yellow: 200 health
3 pips, orange, 300 healt
4 pips, blue, 400 health
5 pips+, red, 500 health.

End of marleybone: Solar beam

6 pips. A sun ray shines down on all. 300 damage to caster, +10 accuracy to all friends, 450 damage to all enemies.

End of Mooshu: Tides

5 pips. 120 damage per turn to all for 3 turns, -25 accuracy to all enemies.

End of dragonspyre: Collision

x pips. Two planets collide, doing 50 damage per pip to caster, 100 damage per pip to the enemy

End of Celestia: Zero gravity.

4 pips. 50% percent chance that next attack against you will miss to all friends.