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How to use unwanted snacks/seeds idea

AuthorMessage
Armiger
Jan 11, 2012
2497
Since I've mentioned some of the ideas I'm listing here, I'll just link them instead of rehashing them. Also, this will span 2 posts, so please don't comment until both posts are listed on the forums please.

Mulch/Compost Bin

Fishing Lures

The Recipetionist – a new NPC (pronunciation - reh seh PEH shun ist)

Requirements
NPC location: Arcanum
Level requirement: 110
Quest unlocked: new side quest only available after you get your Polaris/Arcanum spell
Crafting level requirement: Promethean Crafter

For what this NPC will be able to do, it should NOT be an easy thing to have access to, and it also stops people from being able to port in and take advantage of it early in the game. Think of it as a reward for making it this far

What will this new NPC do?
This NPC would allow you to sell reagents for Molecules (or Atoms) and pet snacks for Ingredients (or crumbs). You would then take those molecules/ingredients and spend them only at the Recipetionist. What the Recipetionist would sell would be all of the reagents as well as a new mega pet snack. Now, the way the Recipetionist would work is, it would take 2 new worlds to be released before new reagents would be available. For example, any new reagent released in Azteca, would be available now that Mirage is out. The whole purpose of the Recipetionist is to take all of those reagents and unused pet snacks and trade them into something more useful. There are a ton of unused reagents and pet snacks that can’t be sold because our wizards hit the gold cap way too easily. Sure, you can buy an item at a high price, then sell it at a low price, but it seems like a gigantic waste to just throw away all of those reagents and snacks. With the Recipetionist, we can now sell our reagents and pet snacks, for something of value OTHER than gold, and turn that currency into something more usable for us.

Reagent Manipulation
You would take a reagent, say a fossil, and sell it to the Recipetionist, for a certain amount of molecules. Then, let’s say you wanted to buy stone blocks. You would take those molecules and pay them to the Recipetionist for stone blocks. You could sell however many fossils as you wanted to, and you could trade the molecules in at any time. At MOST, you would only ever get a 75% return (rounded down to the nearest whole number). So, if you sold 1 fossil, you would get 11 stone blocks.

Armiger
Jan 11, 2012
2497
Pet Snack Manipulation
You would take the pet snack you wanted to get rid of and “sell it” to the Recipetionist. The Recipetionist would then convert it to Ingredients (or crumbs). You would get Ingredients equal to 75% of the snack’s listed XP value, rounded down. So, if you were to sell a Shanta Pudding (10 total XP), you would get 7 ingredients. You could then turn around and buy a new pet snack offered that would yield 8 XP per pet attribute. The quantity of Ingredients needed to buy the new Mega Snack should be SUBSTANTIAL. It should able to be gotten, but not without a LOT of trading in, in order to maintain the value of it.

Interface Update
Obviously, they would need to update the Interface to accommodate these new quantities. They should NOT be limited to 999 only in the backpack or bank share, because some people would hit the max very easily and we’d be right back at the heart of the problem. It should be treated like the crown and ticket quantity; separate from character totals, and unlimited. It should also be account compatible, meaning, like crowns, the amount you have can be used by ANY character on the same account.

Well, there is my idea. Feel free to comment on it