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Game improvement ideas...

AuthorMessage
Delver
Aug 21, 2013
234
Loving the game, some ideas I wanted to toss out there...

1. For customizable signs, include options for the different games and optional dungeons as well as 'Free stuff'. Would be helpful for houses with portals to other houses to have signs that say "Tag Game" or "Winterbane Hall" next to it. The 'Free Stuff' could lead people to houses with collectible stuff (like the magic treehouse or fishbowl).

2. Gear 'modes', where a player can select a mode and the gear chosen for that mode will be equipped. That would include hat/robe/shoes/wand/ring/amulet/pet and deck. So if someone is looking to farm a boss, instead of changing four or five items, they just change their mode and it switches over for them. It would only need to be what they choose to have for that mode, so if they only specify a certain deck and wand, everything else would remain unchanged. Someone could go from farming a boss to PVP mode to being a healer in a dungeon just by switching to the right profile.

3. Allow access to all 'commons area' of all worlds for free-to-play players. When visiting, player would have option to pay to 'own' the zone or be a guest. When in guest mode, they can only stay in the commons area of that world and can't talk to any of the NPC's there. So someone could visit Grizzleheim (for example) and look around Northguard, but they couldn't talk to any vendors, do quests, etc, other than talking to other players or using the world gate. Might give encourage players to become a member (or pay for the zone) if they can see what waits for them.

3. During battles, let players look at their own stats, ie, the 'C'haracter page and also view the gear they have on. Still not be able to make any changes, but at least let a player see what they have going for them.

4. New portals. One being a black color portal and another being a 'rainbow portal' that would let you set a few different destination points (and you end up at one of them randomly when going through the rainbow portal). Could have the destinations going to different houses or to different places in the same house, but who knows where you end up when you go through?

5. This is for Grub Guardian. I pay to win prizes and the only thing that really bothers me is that unless I keep track of how many times I've won, I won't know how many more times I can play before being told I've hit the limit for the day. When choosing a map, seeing how many plays I have left (at that moment) for winning prizes would be wonderful.

6. New tag game mode, where it's like wildfire except the player who started the game has a limited amount of time to tag as many people as they can. Another idea is 'reverse tag' where after a period of time, the player who is 'it' wins, so the goal would be to be it and not let others tag 'it' away from you.

Hoping that none of the above are too far fetched, I really think people would enjoy them.

Archon
Oct 24, 2010
4952
Fangs McWolf on May 15, 2014 wrote:
Loving the game, some ideas I wanted to toss out there...

1. For customizable signs, include options for the different games and optional dungeons as well as 'Free stuff'. Would be helpful for houses with portals to other houses to have signs that say "Tag Game" or "Winterbane Hall" next to it. The 'Free Stuff' could lead people to houses with collectible stuff (like the magic treehouse or fishbowl).

2. Gear 'modes', where a player can select a mode and the gear chosen for that mode will be equipped. That would include hat/robe/shoes/wand/ring/amulet/pet and deck. So if someone is looking to farm a boss, instead of changing four or five items, they just change their mode and it switches over for them. It would only need to be what they choose to have for that mode, so if they only specify a certain deck and wand, everything else would remain unchanged. Someone could go from farming a boss to PVP mode to being a healer in a dungeon just by switching to the right profile.

3. Allow access to all 'commons area' of all worlds for free-to-play players. When visiting, player would have option to pay to 'own' the zone or be a guest. When in guest mode, they can only stay in the commons area of that world and can't talk to any of the NPC's there. So someone could visit Grizzleheim (for example) and look around Northguard, but they couldn't talk to any vendors, do quests, etc, other than talking to other players or using the world gate. Might give encourage players to become a member (or pay for the zone) if they can see what waits for them.

3. During battles, let players look at their own stats, ie, the 'C'haracter page and also view the gear they have on. Still not be able to make any changes, but at least let a player see what they have going for them.

4. New portals. One being a black color portal and another being a 'rainbow portal' that would let you set a few different destination points (and you end up at one of them randomly when going through the rainbow portal). Could have the destinations going to different houses or to different places in the same house, but who knows where you end up when you go through?

5. This is for Grub Guardian. I pay to win prizes and the only thing that really bothers me is that unless I keep track of how many times I've won, I won't know how many more times I can play before being told I've hit the limit for the day. When choosing a map, seeing how many plays I have left (at that moment) for winning prizes would be wonderful.

6. New tag game mode, where it's like wildfire except the player who started the game has a limited amount of time to tag as many people as they can. Another idea is 'reverse tag' where after a period of time, the player who is 'it' wins, so the goal would be to be it and not let others tag 'it' away from you.

Hoping that none of the above are too far fetched, I really think people would enjoy them.
1. Look in the crowns shop. These exist.
3. (the first # 3 since you have two) This makes no sense as access to the next world is gained and can't just be granted.
3. (the second one). This is unnecessary as you should know your stats before jumping into any duel and stats don't just change magically - you have to change/add gear, etc.

Delver
Aug 21, 2013
234
RavenLady777 on May 15, 2014 wrote:
1. Look in the crowns shop. These exist.
3. (the first # 3 since you have two) This makes no sense as access to the next world is gained and can't just be granted.
3. (the second one). This is unnecessary as you should know your stats before jumping into any duel and stats don't just change magically - you have to change/add gear, etc.
Hi, thanks for your reply.

1. You misunderstood what I meant. I know that customizeable signs exist already, that wasn't the idea. The idea was to add in some more options for what they would say. Unless you happen to know something that I don't, it's not currently possible to have one of the signs to make reference to Tag, Food Fight, etc. (I also have tons of signs that I have either crafted or gotten from rare codes).

3. Yes, I did put down two of them, thanks for pointing that out.

3.1 Gaining access by means of questing isn't the only way to be able to get into another world. I could be at Celestia and someone might choose to port to me that hasn't reached Celestia just yet. The idea here would be that someone could visit as a guest to the Base Camp but in doing so (instead of buying the zone), get no benefits as far as talking to any NPC's or collecting items are concerned. Someone might like what they see and decide to work more on progressing to get to the world they saw, which in turn would help K.I. out because that would mean more money for them (and in turn would ensure the game stays around even longer).

3.2 I don't know of anyone who has every single stat of theirs memorized and can update the stats in their head based on the changing of any gear. Not only that, but the same argument could be applied when shopping for new gear. When you hover over an item, why show what you already have if you should already know what you have? If I'm in a battle and I press the letter 'C', I would like to be able to see my stats page (even the badges page but without being able to change the badge while in battle).