Welcome to the Wizard101 Message Boards


Player Guide
Fansites
News
Game Updates
Help

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook!

For all account questions and concerns, contact Customer Support.

By posting on the Wizard101 Message Boards you agree to the Code of Conduct.

Fusion Spells

AuthorMessage
Survivor
Apr 06, 2014
35
Instead of eleven pips, the level 108 spells should cost 7 pips and 3 shadow pips. I think this will solve the problem of high level spells taking too long to cast. Also, please reintroduce wands with 2 power-pips.

Astrologist
Sep 19, 2013
1006
This post makes my facepalm go critical...
First of all, that would make spells take longer to cast. What takes long is buffing up the hitter. 3 shadow pips would take way longer to get, and frankly shadow pips should stick to Shadow spells.
Also, I don't believe a 2 pip wand ever existed.

Explorer
Apr 21, 2012
96
Interesting. Not a bad idea you have there. There are decks dropped that add a pip, a white pip but still a pip. Would not mind the wand idea either.

Explorer
Mar 08, 2009
56
Robobot1747 on May 22, 2014 wrote:
This post makes my facepalm go critical...
First of all, that would make spells take longer to cast. What takes long is buffing up the hitter. 3 shadow pips would take way longer to get, and frankly shadow pips should stick to Shadow spells.
Also, I don't believe a 2 pip wand ever existed.
2 pip wands existed during the Celestia test realm.