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Fortress and Marionette sisters

AuthorMessage
Squire
Apr 11, 2010
575
The coolest ice shield:
Fortress!
Absorb 160 damage per pip for all allies and taunt.

Myth: Marionette sisters:

For six pips, summon a Marionette sister(offense, defense or support):

Defensive Sister (650 health):
Tower shield, elemental shield, spirit shield, spirit armor, sprite(for use on anyone not just self)

Offensive Sister (600 Health):
Myth blade, Stun, troll, frog, natural attack (100 damage per pip), myth trap, ninja pig

Supportive Sister (650 health):
Sprite, fairy, unicorn, weakness, infection bladestorm, hex, tempest, myth blade, stun

I was thinking the sisters can look like taller versions of the wooden puppet, with long gowns and hair instead of a hat. Gowns would indicate the type of marionette red being offense, green being support, blue being defense.

Champion
Mar 19, 2009
429
Fortress isn't a good name, and not very descriptive. Otherwise, it's cool!

Squire
Apr 11, 2010
575
sparky1233334444 wrote:
Fortress isn't a good name, and not very descriptive. Otherwise, it's cool!


Well, forts and the like are usually seen as tough defensive camps during battle. It is defined as a heavily protected building. Or so that's the idea. And if you need more description on the spell:

Think of it like frozen armor, but it is a cast on everyone in your party. It isn't select one player and cast. It's a total protect all spell. Hmm, maybe 160 is too much, it could kill the fun when playing against any enemy. A 14 pip fortress pretty much grants invincibility against enemies without pierce/quake(2240 absorbed damage!). 140 would be better.

Astrologist
Jun 04, 2010
1008
CorbinW wrote:
sparky1233334444 wrote:
Fortress isn't a good name, and not very descriptive. Otherwise, it's cool!


Well, forts and the like are usually seen as tough defensive camps during battle. It is defined as a heavily protected building. Or so that's the idea. And if you need more description on the spell:

Think of it like frozen armor, but it is a cast on everyone in your party. It isn't select one player and cast. It's a total protect all spell. Hmm, maybe 160 is too much, it could kill the fun when playing against any enemy. A 14 pip fortress pretty much grants invincibility against enemies without pierce/quake(2240 absorbed damage!). 140 would be better.


Using established values (legion shield vs. tower shield), it would only be 60% of the original and since you also have to account for a pip increase, it would need to be based off of ice armor (rather than frozen armor) making it 75 per pip to all allies. At most (if it were based off of frozen armor instead) then it should be 105 per pip. It is still a very interesting idea though.