Self-Attacks, Wand Attacks, what ever you prefer to call them. I don't think there are enough. It's the only time you use pure magic, unless you are using a sword or bow and arrow as a wand. So I was thinking, with the 3rd arc coming soon (hopefully soon, within this year ), I think that we should learn some new Pure Magic Attacks. (I'm going to call them that) before going into the New world in the 3rd arc. Anyway, here are the details about Pure Magic Attacks:
Each School gets their own set of Pure Magic Attacks
Merle Ambrose teaches Pure Magic Attacks
Pure Magic Attacks are for Wizards level 100+
There are some secret Pure Magic Attacks trainers in the Spiral...
So, here are the ideas I have for Pure Magic Attacks:
LIFE: Forest Strike: Steal 2 pips from one enemy + 300-400 Damage to all enemies. 5 pips Lively Blast: +550 +gain one pip to all friends. 5 pips Green Shock: 50 per pip to all friends. 50 Damage to all enemies per pip. X pips
MYTH: Illusion Strike: Stun 1 enemy + Reduce outgoing damage by 30% to all enemies. 4 Pips Rainbow Blast: Remove 2 Positive Charms and 1 Positive Ward + 300 Damage to all enemies. 5 Pips Fake Shock: 50 Damage to all enemies +550 Damage over time to all enemies. 6 Pips
DEATH: Grim Strike: Stop all enemies from getting Shadow Pips [5 rounds]+ 320 Damage to all enemies. 5 pips Dark Blast: Steal 300 from one enemy + Steal 150 from all enemies. 4 pips Shock of Fear: Stop all enemies from getting Power Pips (they can still get regular Pips) [5 rounds]
BALANCE: Dark Balanced Strike: Steal 1 pip to all enemies + 350 Damage. 4 Pips Light Balanced Blast: Gain 1 pip to all friends +400 to all friends. 5 Pips Equal Shock: 500 , 500 , 500 , 500 , 500 , or 500 to all enemies. 6 Pips
STORM: Wind Strike: Steal all Positive Charms from one enemy + 300 Damage to all enemies. 5 Pips Water Blast: Steal all Positive Wards from one enemy +300 Damage to all enemies. 5 Pips Thunder Shock: Stun all enemies for 1 round + 400 Damage to all enemies. 5 pips
ICE: Frozen Strike: Tower Shields to all friends +200 Damage to all enemies. 5 Pips Snow Blast: All Positive Wards and Positive Charms have no effect [3 rounds]. 3 Pips Chilling Shock: Stun all enemies for 2 rounds. 3 Pips
FIRE: Flame Strike: Remove all universal Wards and Charms + 300 Damage to all enemies. 5 Pips Smoke Blast: Stun all enemies for 1 round + 275 Damage to all enemies. 4 Pips Burning Shock: Stun one enemy for 1 round + 425 Damage to all enemies. 5 pips
I'm open to any ideas, comments, or suggestions. These are just the first three you learn at level 100- level 110. Thanks for reading!