This is something Wizard101 hasn't touched,Every school has a list of spells it can learn,some are exclusive,but what if,there were spells that could naturally be learned by two school,gaining an effect from each? Flowering Night(6 pips) / 300 death damage half swap for the user,then 300 health for all allies Thermomancy(X pips)/ Absorb 110 damage per pip and 100 damage per pip over 3 rounds Fact or Fiction(5 pips)/ 20 and 300 myth damage and a 20% storm trap and 350 storm damage Perfection(10 pips) 100 and 500 damage I want to know what you think.Is this over powered?Under powered?Something that shouldn't be touched upon at all?
I think it's a good, clever idea, never considered it before. It would probably help the fights go faster. Lately I've been reworking my deck so I can speed up the fights. Long fights are so irritating, especially when you have to deal with a dungeon that's and hour or two hours long.