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Design - High Level & AOE Spells duration

AuthorMessage
Survivor
Nov 18, 2009
3
Hello young wizards from all around the world My name is Sébastien; I'm a semi-pro game analyst at several Trading Card Games and Video Games of many kind, in particular Magic: the Gathering, Hearthstone and League of Legends.
  • This is my first post in the Wizard101 community and I would like to be discussing problems the game has and offer solutions to said problems. I would like to do so in this single post and every following ones as I intend to do a couple already.
  • My goal is to help the game evolve in the best possible way in order to ensure both casual players and competitive PvP players a maximum level of quality in the experience they will attest.

  • I have alot of ideas about whereas I want the game to take a direction for it to evolve, but I want to clean my ideas and cut them into categories.

Today I will be speaking about Duration of Spells, especially higher rank and AoE ones.


  • Spells will have animation that are longer and longer as the difficulty to get them gets higher and higher as you play the game as a reward for all those efforts.

  • At a certain point, the amount of time these spells take to resolve is incredibly high and becomes annoying as you see them again and again, especially those who hit every enemy. Call of Khrulhu is a very good example. Here's a list of spells I think are becoming annoying to complete the quests with as their animation is, in my opinion, too long:


  1. Dr. Von's Monster
  2. Avenging Fossil
  3. Call of Khrulhu
  4. Fire Dragon
  5. Rain of Fire
  6. Sun Serpent
  7. Raging Bull
  8. Frost Giant
  9. Snow Angel
  10. Snowball Barage
  11. Storm Lord
  12. Sirens
  13. Glowbug Squall
  14. Forest Lord
  15. Mystic Colossus


So what should be done

I have seen few spells that use a code that allows them to hit every enemy at the same exact moment, reducing the time it takes to successfully resolves them. I definitely think this is the direction KingIsle should take in the future and that they should make a patch featuring what I am proposing here, as a solution; in other words:
  1. Make every general damage spell hit every enemy at the same time just like Nested Fury does.
  2. Make every general buff spell buff every ally at the same time, if possible.
  3. Make the draw school symbol (channel) duration quicker by reducing the time it takes depending on the caster Wizard's level (as the wizard gets experienced with drawing the symbol correctly).
  4. Try and design animations with more caution, with time more in mind.


I can understand KingIsle point of view in "The game will be quicker to play and Wizards will subscribe themselves less longer", but let me tell you that this is not true
  • Wizards overall will rather enjoy the game better, since they will get a better experience out of less heavy fights.
  • This will also encourage new players watching veterans combats to join the community, since it will look more pleasant.


Please let me know what you think by leaving a comment below, your opinion is important to me and the best way to support my work is to upvote Thanks for reading.

Explorer
Aug 01, 2013
51
Yes indeed is a very good idea they should work on fixing all the AOE spells hit just like nested fury glad to have you on broad Kyle.

Survivor
Dec 21, 2009
1
I completely agree with you, I think combats are becoming longer and longer due to spell animations taking so long, sure the first time you cast it looks nice, but its getting very boring.

Delver
Mar 31, 2015
203
Kyle, you're forgetting Balance:

1. Ra
2. Gaze of Fate
3. Power Nova
4. Sandstorm