Crafting Minions would be awesome for Player Vs Player.
However I think it would be best for the crafted minions to not have so much health, maybe 50-100 health so that way all you have to do is wand them off. The longer they stay the worse it will be.
I have 3 minion ideas that could help in Player vs Player
"Minion breaker" (Health 50) attacks with zero rank spells that do 15 damage then when it reaches to 3 pips it casts "Shatter". This minion is mostly good for taking off shields.
"Sad Minion" (Health 60) Wont use any attacks but will use shields and weaknesses when it gets to 3 pips it casts "Virulent Plague"
"Minion attacker" (Health 90 (or less) When your foe summons a minion onto the field the "Minion attacker" will attack it with normal spells (Most likely rank 0-2 spells).
I'm awful with names so if you have any better ones please reply, also if you have any other ideas don't be shy to add them.
The reason I want these minions to have very low health is so that anyone could cast them (If they can craft them), Also, so they don't get to much health so they wont have enough health to survive an attack.
I'm thinking of pip costs of (0-1) depending on the minions health. And the minions cards it casts.
For the vendor that would sell them I think it would be awesome if it would be a new vendor in Unicorn Way.(Or Diego in Unicorn Way). So it would be easy to find them.
If anyone can improve these minions(positive or negative). I hope to see you reply so I can see what you have on your mind.