It could be useful but I feel that the destination you are sent after being defeated is there as sort of like a punishment and I think it would make the most sense for it to send you to the last world commons you had been to.
It could be useful but I feel that the destination you are sent after being defeated is there as sort of like a punishment and I think it would make the most sense for it to send you to the last world commons you had been to.
A punishment for losing? If that's true, that would be kind of stupid. It's like punishing someone for tripping and hitting their head.
It's not punishment for being defeated, it's merely the consequence of playing poorly or making bad decisions. Most bad decisions have consequences; tripping and falling is usually the consequence of not paying attention (barring medical conditions etc. . .)
Eliminating consequences for all bad play choices does not make the game more fun. It just allows you to not actually play the game - strategy and organization are significantly important parts of this game.
I don't see how it's a punishment at all. The game sends you back to the commons safe area of the world you are in. It makes perfect sense, it's where the minigame sigils are to refill potions if needed and nothing can attack you. As others have said, mark your locations. When you are entering a dungeon battle that will take a lot of travel if you die and have to recall, mark a spot before battle.
I wish you could set the destination you are teleported to when you are defeated. This would be pretty useful.
you're sent back to the safest spot in the world you're in. Allowing you to set it to somewhere else has the potential of allowing you to set it where you'd instantly be in another battle.
Which is fine for a game mostly played by adults.
Not fine for a game where a large number of the players are little kids who wouldn't be able to deal with that.