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Boss Balance Correction (based on player count)

AuthorMessage
Survivor
Aug 09, 2011
2
I used to try to beat the game alone, because that is what I like to do. I find it quite frustrating to be forced to adjust my strategy based on other people there. The thing is, it became nearly impossible very fast. I don't know if it is just my skill level being low, but starting around the Malistaire boss fight at the end of Dragonspyre, and continuing a little while into celestia and my current stage of grizzleheim. I found I could not beat the bosses alone anymore. I know it is an MMO, but that isn't why I play the game. In any case, I was forced to ask a friend for help, and now we are doing fine. However, it is frustrating to be forced to wait for them to be on. I am suggesting that when a dungeon is loaded, the game detects the number of players who joined. I then tweaks the Rank of the boss and their minions to balance the dungeon for however many players are on. If you read that whole lump of text, Thanks. Feedback is appreciated. And who knows what might happen? If it is a popular idea, we could potentially even see it implemented at some point.