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Balance, Myth, and Life School Suggestions

AuthorMessage
Historian
May 06, 2009
633
These are the 3 schools I've seen get talked about the most. They each have been asking for some kind of improvement for months. So here are spell suggestions to help solve they're primary issues. These spells would be granted somewhere between Avalon-Azteca-Final World (Empyrea). I'm not going to go into heavy discription:

Balance:
Issue: Harder to hit Balance enemies
Spell Solutions: New Prism Spells!

Elemental Prism: Convert Balance, Fire, Ice, &Storm Damage to Ice, Fire, or Myth Damage
Mass Elemental Prism: Convert Balance, Fire, Ice, & Storm Damage to Ice, Fire, and Myth Damage on all enemies
Spiritual Prism: Convert Balance, Death, Life, & Myth Damage to Life, Death, or Storm Damage
Mass Spiritual Prism: Convert Balance, Death, Life & Myth Damage to Life, Death or Storm Damage on all enemies

Myth:
Issue: Has not recieved a new Powerful Minion in awhile. No new AoEs.
Solution: New Minion (choice varies) & AoE!

Chyrsoar/Orc Minion/Snake Sisters
Minion: Warrior/Orcs/Medusa and her Sisters
Health: Between 1350-2500
Rank: 7/X(5-7)/X(5-7)
Accuracy: 100%
Pip Start: 2 Power Pips (+50% Pip Chance)
Spells: Vary but know up to Orthrus and all ranks (crafted included) down
Resistance: 70% Myth
Boost: 40% to all schools except Myth

King of Beasts (Griffin)
Rank: 11
Accuracy: 80%
Description: 50 Myth Damage and 700 Myth Damage to all enemies. Dispel one Ward. Stun

Life:
Issue: Finding it harder to deal adequate damage
Spell Solutions: 2 New Special Life-Only Utility Spells!!

(Life-Only Utility Spell) Healer's Wrath: Target takes damage equal to next Heal spell
-What this spell does is deal the damage equivalent to any heal spell a Life wizard casts. If you use Life's Fairy spell, the 420 is still given to the friend and 420 damage is dealt to the enemy. Life has an army of heal spells. Why not put them to use? This spell is casted 1st before you cast a heal. Similar to Guardian Spirit, a bird will appear over the enemy. When a heal is used, casted by the same Wizard, the bird will strike the enemy. Using Blades and Traps will activate when this spell does the damage. If you increase a heal (using Primordial, Guiding Life, Mend, Cycle of Life, or Brilliant Light), that is also added into the damage that will be done. Spells like Sprite and Regenerate will be dealt at 100% their heal over time. Regenerate does 52+1101. 100% is 1153. The damage will be dealt with all the heal boosts and damage boosts combined. This spell only hits one enemy. Guardian Spirit does NOT count. But there's more!

Healer's Fury: All enemies take damage equal to next Heal
-This spell does the same as the first, but one heal will be converted to deal damage on all your Life Wizard's enemy. A small bird will circle over all enemies. Using Unicorn or Rebirth will deal 315 damage or 650 damage to all enemies. Using Fairy would deal 420 damage to all enemies.

Tell me what you think? I'd love constructive feedback please!