There should be new sun spells added to the game that are like strong, monstrous, etc.. that will add that much to a healing spell instead. So you could give a pixie or sprite, or any healing spell an extra boost. It would also be cool if there where sun spells that added a few percent to blades, shields, traps, spears, etc...
There should be new sun spells added to the game that are like strong, monstrous, etc.. that will add that much to a healing spell instead. So you could give a pixie or sprite, or any healing spell an extra boost. It would also be cool if there where sun spells that added a few percent to blades, shields, traps, spears, etc...
Thank you, just thank you so much that someone else actually thought of something like this. I cant see any major problems concerning these spells so i'll agree.
for once open33 and i agree this would actually make life school healing power over powered on a huge scale because even with out these new heal boosting spells with the WW gear and the right ring and dagger and wand and amulet you can get bonus healing of 217% mine has been reduced to 177% because i no longer have a troll ear pendant i swaped it for a myth mastery amulet
with that been said i can still pop a satyr for 6K i can still do a rebirth for 7.5K we dont need these new heal boosting sun spell cards our heals are amazing enough as it is not to mention with the right gear you can get enough bonus incoming healing to cancel out doom & and gloom
I disagree with this solution. The current healing boosts available in this game are quite high. Another boost is unnecessary. Also making an enhancement type spell would lead to the problem of infinite heal multiplication via the reshuffle/enhanced spells mechanic.