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Astral

AuthorMessage
Geographer
Feb 15, 2009
992
The astral spells could have globals here are my ideas:

Moon: Eclipse 2 pips and +3 rounds for all polymorphs

Star: Starlight 2 pips and +2 rounds to all aura spells

Sun: Aurora 2 pips and +50 damage or healing to all spells that have any type of enchantment (except treasure cards).

Illuminator
Feb 09, 2009
1469
bravevline wrote:
Moon: Eclipse 2 pips and +3 rounds for all polymorphs


Not exactly sure how I'd be able to use this if I'm fighting alone.

Star: Starlight 2 pips and +2 rounds to all aura spells

Good...I guess.

Sun: Aurora 2 pips and +50 damage or healing to all spells that have any type of enchantment (except treasure cards).

Same here.

Final Thoughts: They're okay...I'm not jumping up and down over them though. You get an A for originality, I will say that.