Well, thats all of them hope you like. P.S.- feel free to say balance one is bad idea P.S.S- for example with death move, you do 650 damage to 4 opponents, (650x4=2600 damage) and 1/4 of that damage is converted to health and given to all allies.(2600/4=650 health to all allies)
wow finally a reasonable 8 pip spells nice ideas maybe they will use these
Thanks, glad you like them. I have been thinking about it, and i should prob lay down rules for the wyrkrim card. Just so no one complains balance still has too much power, i was thinking it would only be able to use one trap from a trap set. For example, you lay down a spirit trap, then use wyrkrim. it WILL NOT use all 3 traps, it will use one.(which one depends on the rule of how they are laid down) But in the case of blades, it will only use balance ones.