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Advanced Spell Ideas!

AuthorMessage
Defender
Nov 12, 2013
110
Basically my goal here is to create more spells that are more powerful versions of their originals.

Burned at the Stake: 6 pips; 895 damage to self & 815 damage to all
Bond of Fire: 7 pips; 45 + 475 DoT damage to all enemies & 65 + 335 HoT to all allies
Skyfire: 9 pips; 395 DoT damage x 3 to all
Theft of Flame: 3 pips; Steal 1 positive charm from all
Snatch: 5 pips; Steal all positive charms
Blazing Raid: 6 pips; Steal all positive charms from all
Furnace: 4 pips; +20% to next 3spells on all
Veil of Ash: 2 pips; -75% accuracy to all
Ignition: 6 pips; Destroy 1 DoT and deal 100% on all
Eruption: 8 pips; Destroy all DoTs and deal 100% on all
Blaze: X pips; +10% per pip to next spell on all
Rising From the Ashes: 8 pips; 315 HoT healing x 3 to all allies

Offering of Souls: 6 pips; 950 damage to self & 750 to all allies
Emancipation: 3 pips; 345 damage to self & gain 1pip
Black Magic: 5 pips; 575 damage to self & -65% to all
The Demon's Entente: 3 pips; 450 damage to self & +35% to all allies
Venom of the Basilisk: 6 pips; 65 damage + 685 DoT damage to all

Purge: 2 pip; Remove 1 negative charm from all
Purify: 3 pips; Remove all negative charms from all
Demobilize: 2 pips; Remove 1 positive charm from all
Dematerialize: 6 pips; Remove all positive charms from all
Maelstrom: 2 pips; +35% to next spell on all
Slipstream: 5 pips; 150, 450, or 950 to all
Crazed Bolt: 4 pips; 1350 damage on all enemies or 1000 damage to all allies
Savage Bolt: 4 pips; 50, 150, or 750 damage to all

Revitalize: 8 pips; 95 + 965 HoT to all
Chorus of the Forest: X pips; 110 per pip to all
Guardian Angel: 8 pips; All allies gain 5% of health after defeat
Rejuvenate: 5 pips; Remove all DoT effects from all
Nurture: 2 pips; Destroy 1 HoT and deal 100%
Bloom: 3 pips; Destroy all HoTs and deal 100%
Blossom: 5 pips; Destroy all HoTs and deal 100% on all
Spirit Carapace: 5 pips; Absorb 450 damage on all

Stun Nullification: 3 pips; Block next 2 stun attempts on all
Theft of Ice: 3 pips; Steal 1 positive ward from all
Heist: 5 pips; Steal all positive wards
Tundra Raid: 6 pips; Steal all positive wards from all enemies
Subzero Armor: X pips; Absorb 115 damage per pip to all
Sleet: 3 pips; Steal 1 HoT from all
Hail: 4 pips; Steal all HoTs
Avalanche: 5 pips; Steal all HoTs from all
Greedy: 3 pips; Steal 5 pips from target
Power Hungry: 5 pips; Steal 2 pips from all

Mythic Fuel: 2 pips; +35% to next 3 spells on target
Mythical Furnace: 4 pips; +25% to next 2 spells on all enemies
Harpy Strike: 8 pips; 75 & 750 damage on all enemies

Prism: 0 pips; Convert 1 balance attack into school
Mass Prism: 2 pips; Convert 1 balance attack into school on all
Mana Blast: 8 pips; Targets take 55 damage per pip & lose 3 pips
Aura Rejection: 5 pips; Targets auras are destroyed dealing 585 damage
Bestow: 5 pips; Give target 1pip

Questions & comments are always welcome!

Defender
Nov 12, 2013
110
These are spells I'm adding, because I ran out of space on the first post.

Scorch: 5 pips; 335 DoT damage x 3 on target
Fiery Renewal: 6 pips; 300 HoT x 3 on target
Dismiss: 2 pips; Remove 1 negative ward from all allies

I'm sorry that I couldn't think of an ice heal spell and I believe sacrifice and the offering of souls spells should be given to myth because death can already heal itself effectively.