Basically my goal here is to create more spells that are more powerful versions of their originals.
Burned at the Stake: 6 pips; 895 damage to self & 815 damage to all Bond of Fire: 7 pips; 45 + 475 DoT damage to all enemies & 65 + 335 HoT to all allies Skyfire: 9 pips; 395 DoT damage x 3 to all Theft of Flame: 3 pips; Steal 1 positive charm from all Snatch: 5 pips; Steal all positive charms Blazing Raid: 6 pips; Steal all positive charms from all Furnace: 4 pips; +20% to next 3spells on all Veil of Ash: 2 pips; -75% accuracy to all Ignition: 6 pips; Destroy 1 DoT and deal 100% on all Eruption: 8 pips; Destroy all DoTs and deal 100% on all Blaze: X pips; +10% per pip to next spell on all Rising From the Ashes: 8 pips; 315 HoT healing x 3 to all allies
Offering of Souls: 6 pips; 950 damage to self & 750 to all allies Emancipation: 3 pips; 345 damage to self & gain 1pip Black Magic: 5 pips; 575 damage to self & -65% to all The Demon's Entente: 3 pips; 450 damage to self & +35% to all allies Venom of the Basilisk: 6 pips; 65 damage + 685 DoT damage to all
Purge: 2 pip; Remove 1 negative charm from all Purify: 3 pips; Remove all negative charms from all Demobilize: 2 pips; Remove 1 positive charm from all Dematerialize: 6 pips; Remove all positive charms from all Maelstrom: 2 pips; +35% to next spell on all Slipstream: 5 pips; 150, 450, or 950 to all Crazed Bolt: 4 pips; 1350 damage on all enemies or 1000 damage to all allies Savage Bolt: 4 pips; 50, 150, or 750 damage to all
Revitalize: 8 pips; 95 + 965 HoT to all Chorus of the Forest: X pips; 110 per pip to all Guardian Angel: 8 pips; All allies gain 5% of health after defeat Rejuvenate: 5 pips; Remove all DoT effects from all Nurture: 2 pips; Destroy 1 HoT and deal 100% Bloom: 3 pips; Destroy all HoTs and deal 100% Blossom: 5 pips; Destroy all HoTs and deal 100% on all Spirit Carapace: 5 pips; Absorb 450 damage on all
Stun Nullification: 3 pips; Block next 2 stun attempts on all Theft of Ice: 3 pips; Steal 1 positive ward from all Heist: 5 pips; Steal all positive wards Tundra Raid: 6 pips; Steal all positive wards from all enemies Subzero Armor: X pips; Absorb 115 damage per pip to all Sleet: 3 pips; Steal 1 HoT from all Hail: 4 pips; Steal all HoTs Avalanche: 5 pips; Steal all HoTs from all Greedy: 3 pips; Steal 5 pips from target Power Hungry: 5 pips; Steal 2 pips from all
Mythic Fuel: 2 pips; +35% to next 3 spells on target Mythical Furnace: 4 pips; +25% to next 2 spells on all enemies Harpy Strike: 8 pips; 75 & 750 damage on all enemies
Prism: 0 pips; Convert 1 balance attack into school Mass Prism: 2 pips; Convert 1 balance attack into school on all Mana Blast: 8 pips; Targets take 55 damage per pip & lose 3 pips Aura Rejection: 5 pips; Targets auras are destroyed dealing 585 damage Bestow: 5 pips; Give target 1pip
These are spells I'm adding, because I ran out of space on the first post.
Scorch: 5 pips; 335 DoT damage x 3 on target Fiery Renewal: 6 pips; 300 HoT x 3 on target Dismiss: 2 pips; Remove 1 negative ward from all allies
I'm sorry that I couldn't think of an ice heal spell and I believe sacrifice and the offering of souls spells should be given to myth because death can already heal itself effectively.