Prisms, one of our favorite tactics to handle enemies of our school. It was found to be very handy, especially in the worlds past the first two, but when the original storyline was added to with the celestia addition, the common school resistances and boosts became more tactical. In turn, shouldn't prisms eventually do the same. You see players use prisms and treasure cards of traps, blades, and other prisms to achieve titles such as "One in a Million", but what if we wanted to make the damage a school that isn't our opposition. What if fire wanted to deal death, myth to fire, ice to storm; what if there was really a way to make battles even more interesting in both the pve worlds and pvp? So I suggest advanced prisms. They would function as our ordinary prisms, but with the twist introduced post dragonsypre. There would even be one for the prism-less class, balance.
Advanced Fire Prism Converts to
Advanced Ice Prism Converts to
Advanced Storm Prism Converts to
Advanced Life Prism Converts to
Advanced Death Prism Converts to
Advanced Myth Prism Converts to
Prism Roulette (Balance School) Converts to ,,,,,, or
In the end, a school's methods of slaying creatures in an ever advancing world should progress in the same nature. So let's advance; let's make things interesting.
I love this idea! I used to have a storm wizard(got to level 67) and I found it extremely annoying when the enemy was storm and then they put on a myth shield because I didn't really have any good attacks on them! Also now on my balance wizard(level 44) it's nearly impossible to fight balance bosses because even though we have some spells that arrack with the elemental schools(for example hydra and spectral blast), a common balance spell is the elemental shield!! This way they have shields to any attack! And when I try attacking them even with their shields and resistance, they cast a weakness on me!! I really hope KI adds these advanced shields!