I have several ideas, so I will break them down instead of having things cluttered.
Cap Limits It already seems like there is a cap to accuracy and pip chance which is 99%. Reason I say that is because I have tested this out for long period of time and have fiz with 102% accuracy and got a noob pip with 109% pipchance. Anyways, I think there should be a limit to resistance %, damage %, healing %, and so on.
Resistance Limit, I believe should be 60% (using armor and pet). Damage Limit, I believe should be around 1% per level, so at 80 it would be 80% and maybe storm 1.1% or 1% like other classes. Healing Limit, I believe should be maxed at 60 incoming and 80 outgoing.
This way if a player is getting close it will give them a chance to shuffle around different armor or accessories to help them build strong. Reason for this is to keep wizards from reaching the point of immunity or becoming overly powered.
Spells and World
I have heard and seen so many people talk about spells and how they wish there were more, so here is an idea.
Maybe have another world to learn from as well, not only from Ravenwood in Wizard City. It could be in Wysteria and they are allowing you to learn from them after you reach level 20ish and have quested there awhile or have a whole new world all together.
The spells don't have to be 10, 11, or crazy high amount costing spells. It would be nice to have another 3,4,5,6, etc. spells, so that way we can either decide to use Seraph a 4 pip life spell or X a 4 pip life spell that was learned from another school. Keeping the damage the same. It would be nice to have the option to choose which 4 pip or 6 pip or 7 pip spell i want to use rather than be confined to one X pip spell.
PVP and Pet Derby
Players complain about how crazy resistance and how insanely long each pvp duel is, so here is my idea to shorten the time of each fight.
1) No pets allowed. and 2) No Treasure Cards Allowed. (and maybe if the duel isnt over in X rounds or X minutes, whoever did most damage wins.)
Very few players do the Pet Derby and isn't worth the players time, I know about the new thing where you can feed your pet after the race twice, but it would be nice if they tickets we get were more adjusted to the time we put in our pet to make them as good as they are to win. And what I mean by that is.. Its easy to get the first or two what you want and can easily get first, but for those who take the time to get all 4 derby skills they want and still get 3 tickets is kinda crazy. So my thoughts on adjusting the points would be:
Teen: 1st Place - 5 2nd Place - 3 3rd Place - 2 4th Place - 1
Adult: 1st Place - 15 2nd Place - 5 3rd Place - 3 4th Place - 1
Ancient: 1st Place - 25 2nd Place - 15 3rd Place - 5 4th Place - 2
Epic: 1st Place - 40 2nd Place - 25 3rd Place - 10 4th Place - 3
Mega: 1st Place - 65 2nd Place - 40 3rd Place - 25 4th Place - 5
Or something along those lines and maybe have two Mega Snacks that cost 750 and another 800.
Mini Games, New Games, and Pet Games
People don't bother much with the mini games anymore cause the reward is so out-dated, so I believe adjusting the rewards and gold would attract people back to playing those.
Pet Games, I like playing the cannon game and in the test realm i really like the new cannon game. But why can't I still place those games even though I'm out of energy (just for fun, not to train the pet necessary). So maybe have an option in the window somewhere in each of the games to have the option to play for gold (Personally, I would love this.) And I know that the score is broken up into 4 different points, so the gold reward could be something like: If you make a 0 - you get 10 gold If you make a 1 - you get 25 gold If you make a 2 - you get 60 gold If you make a 3 - you get 100 gold If you make a 4 - you get 150 gold and 3/4/5% chance to get a low end Mega Snack.
Also, when playing the pet games, if you enable chat by pressing "O" it would be nice if you could chat with other players rather than just saying they are busy even though they enabled chat :P
New Games - While running around avalon looking for something to do, I noticed in Abbey Road there is an Archery Range. I know its just for looks and in front of it is the sigil for minigames, but it would be nice if the Archery Range itself was turned into a game and maybe doing a score similar to the pet game idea except giving more gold (maybe 40/75/125/200/300, something like that) but no chance on getting a mega snack. (And maybe having unique games throughout different worlds.)
Dungeon
Players no longer like going in dungeons with more than 2 players anymore or there will be more creatures to defeat, so there should be two ranks to each boss/dungeon. 1-2 wizards - Rank 1 and 3-4 wizards Rank 2. Rank 2 giving the same gear but slightly better (not too small of an increase else it wouldnt be worth it) and make the boss more difficult with more health and better minions. This way group activities become more frequent rather than just soloing or duoing.
This is from my older idea, which is on page 19 or 20.
Dungeon Rewards
Its awesome how Mirror Lake gives two mega snacks at the end no matter what drops from the bosses, the quest from Mirror Lake will always give 2 Pixie Sticks, so I was thinking maybe do this for all the high end dungeons like Helephant Tower, Waterworks (maybe just one), last dungeon in Celestia, and any new world last dungeons.
Level X Craftable Wand
It would be neat to have the ablility to craft a wand your level and it has a slot available to add a random item card. You would beable to craft any element wand with levels ranging 50,60,70,80,etc and each coming with 1 empty slot. The only way to get the item cards to go in the slots is kill end dungeon bosses level ranging around the level of the wand to go in it.
Example: Once your an Master Artisan and bought the recipe of the wand you want, lets say level 50 life wand. You get the ingredients and make it, it will come with the same # of wand attacks a regular level 50 wand would have but have one empty card slot. and there would be different cards (at least one for each class element) that could go in there and they would be scattered throughout Dragonspyre dungeons as a drop as a reagent (can't sell). Once you have the wand and the item card reagent you want, you take it to Kojan GreyHammer, the blacksmith in Grizzleheim and he will put the item card in there for you at a gold cost. (No Blade or trap Item Cards and no spells that are received by a quest, you can use star, moon, and sun item cards.. spells ranging from 0 to 4 pips).
Thanks :)
Thats it for now :) Don't wanna make this too long that no one will read, so I'll post more later or make a new thread at some point.
Thanks for anyone who read this and any feedback is welcome, good or bad. Let me know what you think.
Edit:
Pet Potions
Pet Strength Potion - Raise Strength by +1 (cannot go above 250) Pet Intellect Potion - Raise Intellect by +1 (cannot go above 250) Pet Agility Potion - Raise Agility by +1 (cannot go above 250) Pet Will Potion - Raise Will by +1 (cannot go above 250) Pet Power Potion - Raise Power by +1 (cannot go above 250) Pet Balance Potion - Raise All Stats by +1 (cannot raise any stat over 250)