Welcome to the Wizard101 Message Boards


Player Guide
Fansites
News
Game Updates
Help

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook!

For all account questions and concerns, contact Customer Support.

By posting on the Wizard101 Message Boards you agree to the Code of Conduct.

A New Kind of Trap

AuthorMessage
Delver
Mar 08, 2009
235
For most of us, it is annoying for someone to use your trap(s) on something weak, especially when you were saving for another spell. Well why not have a trap for all schools that is only activated when you use it and not someone else.

For example: I am in a battle and someone else joins. It would not be cool if your life trap was used by a leprechaun when you were saving for a forest lord. So instead casting the normal trap I would use this trap spell. When you pass the other person would use a leprechaun but the trap will not be activated by it. Then the next round I use a forest lord and it activates it.

Though please note, this does not means that the normal traps are removed.

Please leave any comments or suggestions.


Champion
Apr 18, 2010
407
I guess its a good idea, I personally don't like it because it takes some of the teamwork aspect away from the game. The only reason why I am not saying NO is because you said normal traps still wouldn't be removed.
Its a good idea, its just not really working for me somehow, probably because I'm balance and I use my traps before my teammate attacks for a big hit.

Champion
Mar 19, 2009
429
Cinder234 wrote:
For most of us, it is annoying for someone to use your trap(s) on something weak, especially when you were saving for another spell. Well why not have a trap for all schools that is only activated when you use it and not someone else.

For example: I am in a battle and someone else joins. It would not be cool if your life trap was used by a leprechaun when you were saving for a forest lord. So instead casting the normal trap I would use this trap spell. When you pass the other person would use a leprechaun but the trap will not be activated by it. Then the next round I use a forest lord and it activates it.

Though please note, this does not means that the normal traps are removed.

Please leave any comments or suggestions.


A sun spell on the traps'll be cool

The spell could be:

Name: Trap Activation
Pips: 0
Type: Enchantment
Level: 16
Affect: Makes the trap be activated by only you
School: Sun (DUH!)
Where learned?: Tupa Taua in the Floating Land, or Mortis the death tree, or Ashley the fire tree in DS, OR the Sun trainer on the Floating Land