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A few new spell ideas :)

AuthorMessage
Explorer
May 29, 2009
97
!THE SPELLS ARE NOT REAL!

Spells that could be learned at level 58:

Fire:
Over Heat - 7 Pips - Take 500 fire damage to deal 1,000 fire damage to all enemies

Ice:
Snow Storm - 7 Pips - 850 Ice damage over three rounds to all enemies

Storm:
Neptune - 7 Pips - 1,000-1,200 storm damage and stun enemy for one round

Myth:
Cerberus - 7 Pips - 50 myth damage, 100 myth damage, and 750 myth damage

Death:
Wailing Spirit - 7 Pips - 700-780 Death damage

Life:
Natures Fury - 7 Pips - 610-700 Life damage to enemies

Balance:
Balanced Confusion - 7 Pips - 650 Balance damage to all enemies and +25% next damage to all enemies

These spells would also include new school specific pets:

Fire Pet:
Fire Dragon - Give one Fire Dragon spell at teen (600+500 Fire damage over three rounds to all enemies)

Ice Pet:
Frost Giant - Gives on Frost Giant spell at teen (750 Ice Damage and Stun to all enemies)

Storm Pet:
Triton - Gives one Storm Lord spell at teen (850 Storm Damage and Stun to all enemies)

Myth Pet:
Minotour - Gives one Orthrus spell at teen (60 Myth Damage and 800 Myth Damage)

Death Pet:
Scarecrow - Give one Scarecrow spell at teen (600 Health Steal from all enemies, swap half to health)

Life Pet:
Centaur - Give on Rebirth spell at teen (1000 Health + Absorb 650 to all friends)

Balance Pet:
Judgment - Gives one Power Nova spell at teen (700 Balance Damage + -75% Damage to all enemies)

Please give your comments and suggestions thanks! :D