Community! We need your gameplay tips for inclusion in each month's KI Live, just like how we gather questions!
Reply to this forum thread, or one of the social posts we put up over the next few days, and we will select ~5 tips to present on this month's KI Live. Each selected tip will receive a similar amount of Crowns as the 10~ questions we respond too.
Tips should be brief (a short sentence) and of course must be appropriate to all ages and make sense for presenting on our KI Lives. They must also not involve cheats or extensive spoilers.
Only one tip per player per KI Live please. For social, use #Wizard101Tips and @KingsIsleLive
We can't wait to see what great tips you come up with!
If you plan on going after the One in a Million badge, be sure to use as many blades and traps as possible, even treasure cards, and make sure the enemy is the opposite school. (i.e. Fire<>Ice, Storm<>Myth)
Each account holds up to 6 wizards. Even if you're only working on one, make six! The others can act as storage and if you quest them up a bit you can allocate pet training and gardening jobs to them too. The shared bank lets you pass things to and from them to help your main wizard out and store precious items for when you are ready to quest them further!
Avoid being negative towards othersIf you're a veteran don't be afraid to help someone who is stuck farming for gear or stuck on anything in general. Be a helping hand to other wizards in the spiral because you may need help for something as much as someone else does.
1.) You are not restricted to play as other wizards tell you to play. Have fun and play the game the way you feel you like to.
2.) Dont get mad if you loose once or a ton of times just keep trying you will get it.
3.) Pets never fail they will always have something good to keep. Just hatch and train again dont try and get a mega pet at the start just train a fun pet.
4.)resistence is key in most battles so dont think like one of my friends oh let me put critical and have zero resist on my gear. Because that is one fast way to get taken out of a battle fast.
5.) Make friends and just have fun but never ever divulge your location where you live,or age if someone ask's if you can me him and or send me a message and is asking for bad favors that are wrong report him to ki unless you know them in real life and they are your real life friend never give out personal information.
Keep your Treasure card deck small and only include a few of the spells you really need and will use each battle! Sometimes when you have so many TC in your deck it can be hard to pull exactly what you want
A key to success is your deck: Always have a short deck of 6 to 10 cards at the most; TC's should be mostly be Feint and Fairy; and make sure you use training points for Tower, Fairy, Feint, and Sun spells like gargantuan, sharpened blade and potent trap.
My tip is to always do your research before difficult boss battles and learn what cheats do they use (especially in later worlds), because this will help you and your team to prepare, plan your strategies accordingly and save lots of time.
You can make your own treasure cards! Buy tough, strong, giant, and/or monstrous TCs from the Bazaar. Put only those in your side deck, and put the spells you want to enchant in your main deck, including all your wand hits. Head to Golem Tower, and begin the first fight. Right click a wand hit, bring up an enchant, and enchant whatever spell you have in your main deck, then right click that spell. Keep doing that, but keep enough wand hits to defeat the clockwork. You end up with your very own treasure cards!
Keep your deck small. Find out your strengths, find a system that works well, stick with that.
With a small deck, you don't spend so much time trying to find that blade, or that spell, or that feint, etc. You want just enough to set up and kill. Nothing else in main deck. Use TC for "just in case" moments.
Remember to save your training points! It is not always best to use a secondary school, but to select certain spells! Plus with having a secondary school you have to worry about having a mastery so you can use power pips on your spells to cast them. The select spells you choose will probably be a low amount of pips/mana anywhere from 1-3.
Just because you have a deck that allows more cards in it, doesn't mean you need to use every slot! Just pack a couple of blades, maybe some traps/feints, some enchants, hits, a heal or two, and always be sure to have at least one reshuffle in your deck!
when you enter a fight, there is a big triangle in the circle between you and whoever you are battling. it points towards the side that goes first. knowing that can help you decide whether to hit fast, shield first, blade up, or whatever. rock on :)
Invest your training points in elemental or spirit blades. It can also be very helpful to get a pet that gives you an addition blade or to include TC blades in your side deck. All of these blades will stack with each other and make your hits exponentially stronger!
I think the best tip I can give for anyone who wants better deck control is to put in a lot of lower pip spells (i.e. shields, auras, blades, etc....) and fewer high pip spells (attacks, heals, etc....) so you can spend more time buffing and protecting while saving up pips for a powerful one-shot attack.
Don't invest all of your training points into one school! Instead, train Death School up to feint, Ice School until tower shield, life to satyr, and put the rest into spirit/elemental blades/traps. If you have some leftover, save them for Celestia, when you can get star/sun/moon spells.