I have been playing now a couple of weeks, and am really enjoying the game. But I'm starting to get a bit confused as to what stats I should really be looking for on an item.
For instance, my balance/life wizard just reached level 30 in Marleybone. I have two hats that received while questing, I'm not sure if they were both loot drops or rewards, however. One hat gives 125 health only. The other gives 8% balance defense, 5% balance damage, and 4% power pip chance, but no health.
My question is, which is better? The 125 health is really nice, but is it worth giving up the balance defense, damage, and power pip chance? The damage and power pip chance are both really nice to have, but I'm not sure if the one school defense is worth the health trade off.
Thanks in advance for any advice. I've searched, but haven't been able to locate any information that could answer my question.
Being a rather new game i think the best combinations are still to be found. Items must be combined with the spells in your deck and adapted to the quest and situation. I have for example two wands, one fire and one ice. I change depending on enemy. I dont have a death wand because i am a death wizard. Why? Death wand takes away the attack shields i cast at enemies to early for example.
Most of the time when i am soloing i have clothes that givs me good overall figures. But i also have clothes that are death specific for special fights.
Very good points you have made there. Thanks! I'm not sure if the different school wands will help me, though. I haven't seen a balance specific trap yet. My trap boosts any type of damage that is cast on the enemy, so the wand type wouldn't matter, as it would take away that trap anyway. I usually try to time it right and cast the trap right before a big spell.
Right now, I'm wearing the hat that boosts my balance resist, damage, and pip chance, more for the offensive part than defensive. I'm running with around 1630ish health now, I think, so the extra damage and power pips come in pretty handy.