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What Level Should I Be For Each World?

AuthorMessage
Survivor
Sep 28, 2016
15
I've found a few different posts about this, but they are all outdated. Is anyone able to give me an updated list?

Also I'm sorry if this is in the wrong section. Not sure where to put it.

Geographer
Aug 23, 2016
968
As a general rule a wizard should have advanced 10 levels through each world. These are roughly the levels you will be at the start and end of each world. (Unless you do side quests, then your levels will be higher when you enter the worlds. For example, I do EVERY side quest and am level 95 and have just started Khrysalis, whereas my nephew [who speed runs the worlds] entered Mooshu at level 28)

Wizard City 1 -10
Krokotopia 11 - 20
Marleybone 21 - 30
Mooshu 31 - 40
Dragonspyre 41 - 50
Celestia 51 - 60
Zafaria 61 - 70
Avalon 71 - 80
Azteca 81 - 90
Khrysalis 91 - 100
Polaris 101 - 110
Mirage 111 - 120
Empyrea 121 - 125

Grizzelhiem is a special world that you begin questing in at level 20 and it progressively gets harder as you quest through the worlds. With Wintertusk, Grizzelhiem has quests for each level Wizard up through 60.

Hope this helps

Steven Ghoststalker
95

A+ Student
Dec 24, 2009
1842
Here's the rule of thumb I use: whatever the minimum level was when that world first came out. The main worlds are pretty easy to keep track of using this general rule.

10 - Krokotopia
20- Marleybone
30 - Mooshu
40 - Dragonspyre
50 - Celestia
60 - Zafaria
70 - Avalon
80 - Azteca
90 - Khrysalis
100 - Polaris
110 - Mirage
120 - Empyrea

As for side worlds, they went something like this at first release:

12 - Crab Alley
20 - Grizzleheim: Savaarstad Pass
25 - Wysteria, Kembaalung & Grizzleheim: Vigrid Roughland
30 - Aquila: Olympus
35 - Grizzleheim: Mirkholm Keep
40 - Barkingham Palace & Grizzleheim: Nidavellir
45 - Grizzleheim: Ravenscar
50 - Wintertusk (technically you can go in at 45 now, but 50 is better because of critical hits)
60 - Waterworks, Tower of Helephant, & Ziggazag
70 - Aquila: Atlantis
90 - Aquila: Tartarus
100 - Darkmoor

Alia Misthaven

Survivor
Apr 15, 2017
17
Whatever level you want. But generally each world is tuned for every 10 levels. Example: Krok is 10, Marleybone is 20, Mooshu is 30 and etc.

Geographer
Aug 23, 2016
968
Freshta on May 3, 2018 wrote:
Here's the rule of thumb I use: whatever the minimum level was when that world first came out. The main worlds are pretty easy to keep track of using this general rule.

10 - Krokotopia
20- Marleybone
30 - Mooshu
40 - Dragonspyre
50 - Celestia
60 - Zafaria
70 - Avalon
80 - Azteca
90 - Khrysalis
100 - Polaris
110 - Mirage
120 - Empyrea

As for side worlds, they went something like this at first release:

12 - Crab Alley
20 - Grizzleheim: Savaarstad Pass
25 - Wysteria, Kembaalung & Grizzleheim: Vigrid Roughland
30 - Aquila: Olympus
35 - Grizzleheim: Mirkholm Keep
40 - Barkingham Palace & Grizzleheim: Nidavellir
45 - Grizzleheim: Ravenscar
50 - Wintertusk (technically you can go in at 45 now, but 50 is better because of critical hits)
60 - Waterworks, Tower of Helephant, & Ziggazag
70 - Aquila: Atlantis
90 - Aquila: Tartarus
100 - Darkmoor

Alia Misthaven
Thank you for adding the side worlds.

S Gs
95