Look for upgrades to the effects on the existing global spells
Legendary Treant spells are now more powerful
Cloaked spells that are Pierced should now show the correct damage text
Wildfire Treant Treasure Cards will now only steals positive charms from opponents
Backlash will no longer stack when players cast additional shadow forms while currently in shadow form
Cloaked shields were causing player health to appear differently that their actual health. Sometimes this resulted in a defeated player "popping" back up with some of their health left. Cloaked shields will no longer impact the display of a player's health in PvP
I was just wondering when will we be able to know what changes are made to the existing global spells?
I was under the impression it was simply changes to the spell animation and nothing more. I at least noticed a difference in the appearance of the Storm global spell, but nothing different in terms of the spell description/effect.
I was just wondering when will we be able to know what changes are made to the existing global spells?
I would say: whenever you cast it!
No real stat or description updates have been made to any of the Global spells, but just as Fire Elf got a new animation, you'll find your old Global spells have got a new look. It really caught me off guard.
the new Global spells animation is lighter and classy, it's really nice but... as we get another Global spell now for each school, it's too bad the old animation wasn't kept on old ones and the new animation only applied to new Global spells because this way we would differenciate one form the other at a glance ;+)window.onbeforeunload = function() {}
I would like to know why all other spells seem to be getting stronger and your weakening balance spells. It seems to me that you all use balance school as a basis then you either water it down or you use the spell and increase the effects for other schools. Mana burn is the perfect example you take something that is unique to balance and then you throw it on lord of winter. There are others like efreet putting a -90 weakness on them when smokescreen would be better. Then you lower the accuracy of supernova or whatever it is to further make balance a useless school. Please reconsider your stance on balance as many people have those wizards thanks.
I would like to know why all other spells seem to be getting stronger and your weakening balance spells. It seems to me that you all use balance school as a basis then you either water it down or you use the spell and increase the effects for other schools. Mana burn is the perfect example you take something that is unique to balance and then you throw it on lord of winter. There are others like efreet putting a -90 weakness on them when smokescreen would be better. Then you lower the accuracy of supernova or whatever it is to further make balance a useless school. Please reconsider your stance on balance as many people have those wizards thanks.
Refer to numerous posts predating waterworks, story is all there dude. I am not sure the name "waterworks" was meant as a pun with its dual meaning blatantly inherent, but look back over those posts and ya gonna see why.
Look for upgrades to the effects on the existing global spells
Legendary Treant spells are now more powerful
Cloaked spells that are Pierced should now show the correct damage text
Wildfire Treant Treasure Cards will now only steals positive charms from opponents
Backlash will no longer stack when players cast additional shadow forms while currently in shadow form
Cloaked shields were causing player health to appear differently that their actual health. Sometimes this resulted in a defeated player "popping" back up with some of their health left. Cloaked shields will no longer impact the display of a player's health in PvP
Please Professor Greyrose I need confirmation on this. The animation on Sabertooth spell HAS changed. The saber tooth tiger is no longer impressive. It now has a single animation of jumping on a rock, (not even showing its fangs like it used to) and jumping into the sky attacking the target. It used to have 2 animations; not showing the saber jump into the air, but jump and show the attack, and jump in the air and see the tiger attack from above. Now it has one and the tiger no longer shows its fangs, it just jumps on the rocks and does nothing. Please fix this.
Professor it would be nice if you folks can change some battle animations that onseure the view of the players... examples are 'Scarecrow' cut scene when consuming your buffs there is a stalk of wheat blocking the player and it makes not seeing critical or damage a bit lame. Or another would be Forest Lord, but a tree is blocking the player.
Not really a big deal but would be nice to retouch some of the animations, make battling more fun to do :)