if you ask me the new shadow spells except shrike are not strong enough. shadow shrike is overpowered and it should be overpowered, due to it being a shadow spell. you may find my ideas to have extremely overpowered effects. i believe that shadow spells SHOULD be overpowered due to the nature of shadow magic. my ideas for improvements:
shadow seraph should be +30% incoming damage -50% outgoimg attacks and +100+% heal and give a minus 90 next incoming attack universal shield on each heal.
shadow sentinel should also b able to intercept all attacks (not just one) and take 50% of the intercepted attacks instead of only 25% and +200 critical block and have no less than minus twenty five incoming!!!
I agree with the other shadow spells being underpowered. Shadow seraph should be +25% incoming damage, +50% outgoing heals, and for every heal the whole team receives a 500 damage absorb. Shadow sentinel should be -25% incoming damage, intercept 35% damage of attacks for all friends, and +100 global block rating. That should balance out the shadow spells now.
I agree with the other shadow spells being underpowered. Shadow seraph should be +25% incoming damage, +50% outgoing heals, and for every heal the whole team receives a 500 damage absorb. Shadow sentinel should be -25% incoming damage, intercept 35% damage of attacks for all friends, and +100 global block rating. That should balance out the shadow spells now.
i still like the idea of 100 heal and intercept 50. im so sick of the word overpowered im ready to think EXTREME!!!