Fire: Good damage,Damage over time spells(keep hurting the opponent),kinda low health, bad accuracy,lots of attack all opponents spells.Good on solo and team
Ice: Weakest spells of any school, extremely high health, moderate accuracy, high defence good on teams.(also ice can make enimes only attack them.)
Storm: ULTRA powerful attacks, low accuracy, very low health.Good solo or team
Life: has the ability to heal health,low damage attacks,good health, REALLY high accuracy. good on team
Death: Can steal health (example: deal 500 and gain 250 health) slightly low damage, moderate accuracy,medium health. mostly good for solo
Myth: Medium damage,Medium health,Medium accuracy,and can summon minions thst help you in battle. good alone because they can summon minions
Balance: A mix of all elements. Kinda low damage,good health ,good accuracy,good blades, and caan donate pips. Good for teams
Moon (astral): Makes you morph into different creatures and gives you new deck,health and spells for a certain amount of time.
Sun (astral): Upgrades spells. It gives them better accuracy and /or more power for one casting.
Star (astral): dont really know about star and shadow magic