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Pip requirement for NPCs

Jun 14, 2009
Hi all,

Today I had something that I didn't notice before. Mostly because I really don't pay attention to these things, but I was explaining my daughter how the pip system works.

We were both fighting some rotting fodders in Triton Avenue, when suddenly one of them cast a spell that normally requires two pips while he only had one.

Is this common? I mean, do NPCs have different pip requirements for spells than players? I know that with the new boss enhancements some of the pip requirements were off for them, but I never noticed it for the regular mobs we get to fight in the streets.

Did anyone else notice this? I'm curious about your ideas.