i am talking about minions. are they worth the trouble? they can destroy your traps, use your blades wrong, heal themselves and not ever you?when you saving up for full power pips for x spell, they give you to normal pips mine has. tell me your opinion or
Speak to Halston Balestrom in the storm school, Young Wizard, to begin the quest to get your new minion.
The minions themselves are very powerful. From what I've heard, Balance's new minion is quite the helper with a variety of spells to aid you. Plus they all start off with 5-6 pips, which is very nice. They still act a bit like minions, so there is a chance they will use your power ups, but the minions are selfless and will aid you in anyway they can. Being Death, my Malduit will occasionally shield me or buff me with Dream Shield, Death Shields or Death Blade. She also has a love for Deer Knight which can help get over all damage done on the enemies as well as direct them toward her and leave me to power up. I think it's very worth it to get the minions!
*I kinda wish Malduit would use Skeletal Pirate and Wraith like some of the Animate minions, because I've summoned her here and there and she has yet use it, if she knows these spells at all.
Are the new minions going to be worth the effort to earn them now? Not from what I am seeing and hearing.
KI please leave the minions as they were when you opened test. After my last run with my new life minion I don't see why I should consider doing the quest for him. Yes, I am sure there is going to be a future requirement to do the minion quest , but then that may not matter either.
So is it possible that only the Life minions were nerfed to become mainly just healers? Lets face it, like pets, these things will be unpredictable so it's not like you can take your heal spells out of your deck.
It seems Myth and Balance posting on here are happy with what they are getting out of those schools.
Currently my Life is at level 90 and I am not taking any quests unless there is a level cap raise. I am also wondering with any of these will they be useful going forward or are they best for around lvl 75?
I don't have any other wizards right now at that level to test other schools out myself.
I personally stop using most school minions around end of Mooshu at most - to bad they didn't pick up there with something rather then having a 35 level gap, almost like too little too late going on there.
these minions are great! but I just have one problem with them. for the high level wizards in AZ you need a block to stay alive and as far as I've tested these minions don't have that, KI plz think of adding a critical and block to these minions
I knew about the level 75 minions, but the insane bolt...... what do i have to complete in order to get that? because i have not gotten any quests for new spell since i was level 58. Could I have missed something?
I know this is an old post, but I felt it deserved a more recent comment.
Having just received my minion Sir Bedevere I have to say I have mixed feelings about it. For starters I'm thrilled to have a new minion but on the other hand there are some serious flaws in it's design.
The biggest selling point of the school is it's ability to heal not just themselves but their teammates--any level 5 wizard knows this. However, the drawback is that life students are continually forced to choose between using their pips to heal or attack--an issue which only plagues them more as they get more and more powerful heals and attacks. For example my life wizard has a 100% power pip chance, with that in mind Rebirth (costing 7 pips) and Forest Lord (costing 8) are both usable to me at the same time--but which to use?
Many of the teams I've been on seem determined to push all life students into healing for them all the time, I like to try and find a balance however.
Now this might not seem relevant but it is Because I had been hoping that as a minion I could count on Sir Bedevere for at least semi-regular healing. But as he is programmed now I can't.
More over he's almost more of a hindrance then a help to me as I tend to solo things, and his frequent attacking makes it very hard for me to set up the traps necessary to one-hit-kill.
I'm not saying that he should only heal, I understand that would be an unfair advantage for life students and I am accustomed to working with henchmen who sometimes attack and sometimes heal. I'm also accustomed to minions as I have a mid-level Myth student but in this case I'm at a loss. But I was expecting something more along the lines of a level 50-75 life henchmen who would occasionally attack but more often heal.
I don't dislike the minion, but I think I had higher expectations for a minion I had to wait 75 levels to get.
The Scarlet Series Level 75 Level 45 Level 15 Level 10