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How should I play myth later into the game?

AuthorMessage
Survivor
Sep 13, 2019
1
So, my main wizard is a myth wizard, so far soloing has been pretty easy since I went very defensive (Tower shield, then life up to satyr) but now that i'm in mooshu, I find it much harder to even solo street monsters. How am I supposed to play this wizard type in this part of the game?

A+ Student
Jan 18, 2010
1999
As a Myth, I strongly recommend training death to Feint.

Since you don't have enough training points to currently partake in that, consider buying and using Feint Treasures.

I also recommend you use this simple technique:

Small Deck - Blade, Enchant, Feint (if necessary), Hummongofrog, Repeat.

Now, in order to ensure success, you will need a few treasures, namely:

  • TC Versions of Mythblade & Spiritual Blade (Optional).
  • TC Versions of Giant, Monstrous, Strong Etc. - This is how you will enchant your attacking spells.
  • TC Versions of Feint (For bosses)
  • TC Versions of Myth & Mass Myth Prisms - For myth foes.


Have these treasures placed within your side deck.

I also recommend having a Troll and Cyclops in your deck in case an enemy survives.

This technique can take you through the breath of the game.

Obviously, adjustments will have to be made according to the foe(s) you face.


Illuminator
Aug 03, 2016
1443
I have forgotten what they are called but get some of those cards that let you turn your school hit into another school hit.

Then use those when fighting myth school monsters.

When it's really hard, you can try to get a henchman once in a while.

Defender
Nov 05, 2010
170
If you have friends in a higher world, ask them to trade you monsterous tc. They are extremely helpful as they boost the damage of any attack they're applied to by 175. Also, as stated before train into feint, that will help immsensly.

A+ Student
Jan 18, 2010
1999
SparkleTude on Oct 5, 2019 wrote:
I have forgotten what they are called but get some of those cards that let you turn your school hit into another school hit.

Then use those when fighting myth school monsters.

When it's really hard, you can try to get a henchman once in a while.
You're referring to mutations.

There are plenty other options available that can be used instead of wasting training points on mutates.

Plus, myth only has one card that is able to be mutated, Minotaur, which will deal and death damage.

Converts are better.