I'm looking at reactions to the new Shadow Enhanced spells and I see this over and over:
"Myth, Storm, and Death are the best."
I notice that these are the ones that are AoE: they hit all opponents, instead of just one.
Is there a culture among W101 players that whether a spell hits multiple opponents or not dictate how good it is?
You're correct. Most people believe that 'All hit attacks' are the best. But there really is a good explanation behind that as well.
Say you were in a pvp, or a pve. You have your myth player in the first position, storm in the second, and death in the third.
The strongest attack combination is primarily on these spells. The myth will destroy the shields, dealing some damage. The Storm will then deal a massive hit, while taking off the blades from the opponents, and the death will drain the remaining opponents off, to finish the battle. It's a good combination in pve. The chances of seeing this in a pvp is highly unlikely.
The other spells like, Fire From Above, Hungry Caterpillar, Gaze of Fate, and Abdominal Weaver, are still powerful spells, but they don't affect the opponent as much as the other spells.
For Example: Fire From Above - Gives a Fuel after hit Hungry Caterpillar - Puts a massive absorb on the castor Gaze of Fate - Gives a 25% damage boost for balance Abdominal Weaver - Gives a -75% to the next incoming attack or drain attack
For the most part, yes AoE (Area of Effect) spells are regarded as better because they deal much damage to EVERYONE, compared to single hits. Think of it this way: would you rather Storm Blade, Elemental Blade, Windstorm, Tempest (for a OHKO) or Storm Blade, Storm Trap, Storm Shark twice (3 if with a friend, 4 if in a group of 3+, assume each does a OHKO)