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Change the new Myth Spell

AuthorMessage
Survivor
Jan 26, 2010
1
Myth needs an AoE for questing. Earthquake is an amazing spell for PvP, but it does the same damage as a Humongofrog without the shield and blade removing ability, so technically when the new world comes out Myth will go 68 levels without a questing AoE. You've changed the life spell. Why can't you remove the stealing one pip effect and lower the damage and turn the Celestial Calendar into a hit-all, Area of Effect spell?

Survivor
Feb 13, 2010
1
Mokranjac on Nov 5, 2012 wrote:
Myth needs an AoE for questing. Earthquake is an amazing spell for PvP, but it does the same damage as a Humongofrog without the shield and blade removing ability, so technically when the new world comes out Myth will go 68 levels without a questing AoE. You've changed the life spell. Why can't you remove the stealing one pip effect and lower the damage and turn the Celestial Calendar into a hit-all, Area of Effect spell?
I totally agree. But I think we need a strong all enemies spell. people keep saying you guys have frog and earthquake. To begain with earthquake and frog can be earn by anybody with train points. And people dont say myth is 1v1 deal. This game is mostly questing, killing more than one enemies like collecting items or anything. Pvp is for anybody and all schools got 1v1 spells dont say myth is 1v1. People want to keep the game balanced making 1v1 doesn't sound fair. Since 2009 myth hasn't got any all enemies spell. And the new spell isnt that awesome. KI please make it to all enemies. All schools got awesome 1v1 spells and all enemies spells. Only myth has not got any all enemies after level 46. It doesnt make any sense that any fire guy who cast "Rain of fire spell" and kills a full myth team. Enemies in Azteca have 5,000+ life points we dont have a strong all enemies spell. frog 250-360 base damage, and earthquake like 320 base damage.

The spell should be 800-900 myth damage to all enemies and steals a pip. why because its a single hit, a lot of people in pvp use treasure card shields. also myth doesnt get a lot of power pips. so it will be very helpful.

Or 400 points of damage of myth damage to all enemies and 800 of myth damage to all enemies to all enemies. No second effect.

Dont say its overpower. When was the last time somebody said myth was over power. KI should totally change it.