Hat: Diviner's Deep Rolling Hat gives: 315 health, 7 power pip, 22 fire resist, 80 myth blocking, 20 myth resist, 7 storm accuracy, and 23 storm damage. LEVEL 85
Robe: Diviner's Deep Rolling Vest gives: 460 health, 8 power pip, 22 fire resist, 110 myth blocking, 21 myth resist, 4 storm accuracy, and 26 storm damage. LEVEL 85
Boots: Diviner's Deep Rolling Waders gives: 220 health, 7 power pip, 22 fire resist, 65 myth blocking, 20 myth resist, 10 storm accuracy, and 28 storm damage. LEVEL 85
Athame: Heartsteel gives: 5 resist to all schools, 45 health, LEVEL 5
Ring: Storm Owl's Terror Ring gives: 290 health, 180 mana, 13 power pip, 5 incoming, 12 storm damage. LEVEL86
Wand: Sidhe Staff gives: 20 power pip, 13 accuracy, +1 power pip at the beginning of a battle LEVEL 65
Deck: Storm Caimans Pyramid Deck gives: 64 max spells, max copies 6, max storm copies 9, sideboard 34, 20 health, 1 healing income. LEVEL 85
Pet: spell proof, fire ward, fire proof, myth ward, myth proof. LEVEL any
With all this you get 109 fire resist!, 104 myth resist!, 15 resistance to all other schools, 89 storm damage, 43 storm accuracy, 13 accuracy to all other schools, 255 myth blocking, 95% power pip, 6 healing income, 3,692 health, mana 386.
Problem with this, is, where is our critical? Where is our block? Resist isn't everything, and that's how that plan would fail.
-Gtafreak101, level 82 Diviner
I will say that i dont think crit is that important anymore but crit block i agree is needed badly. I like using high resist myself, With my resist at 75% even if they would crit me its still less than normal dmg.
Any school can get resist in gear that can make them immune to one or more schools. I know a Storm wizard who has 105 resist to storm.
The fault in having super high resistance (or immunity) is that other necessary stats suffer greatly. I carry several sets of gear in my backpack, and switch up according to what school I'm fighting. Since my main wizard is Ice, I can easily have immunity to Fire and Storm, and near immunity to all other schools, but I don't, because I want to be able to hit for decent damage, block criticals, have an opportunity to critical, and not fizzle as often.
It's a matter of balance between offense and defense. Going for one extreme, such as defense, puts you at a disadvantage for offense, and vice versa.
Hat: Diviner's Deep Rolling Hat gives: 315 health, 7 power pip, 22 fire resist, 80 myth blocking, 20 myth resist, 7 storm accuracy, and 23 storm damage. LEVEL 85
Robe: Diviner's Deep Rolling Vest gives: 460 health, 8 power pip, 22 fire resist, 110 myth blocking, 21 myth resist, 4 storm accuracy, and 26 storm damage. LEVEL 85
Boots: Diviner's Deep Rolling Waders gives: 220 health, 7 power pip, 22 fire resist, 65 myth blocking, 20 myth resist, 10 storm accuracy, and 28 storm damage. LEVEL 85
Athame: Heartsteel gives: 5 resist to all schools, 45 health, LEVEL 5
Ring: Storm Owl's Terror Ring gives: 290 health, 180 mana, 13 power pip, 5 incoming, 12 storm damage. LEVEL86
Wand: Sidhe Staff gives: 20 power pip, 13 accuracy, +1 power pip at the beginning of a battle LEVEL 65
Deck: Storm Caimans Pyramid Deck gives: 64 max spells, max copies 6, max storm copies 9, sideboard 34, 20 health, 1 healing income. LEVEL 85
Pet: spell proof, fire ward, fire proof, myth ward, myth proof. LEVEL any
With all this you get 109 fire resist!, 104 myth resist!, 15 resistance to all other schools, 89 storm damage, 43 storm accuracy, 13 accuracy to all other schools, 255 myth blocking, 95% power pip, 6 healing income, 3,692 health, mana 386.
STORM RULES!
Lets see...oh whats that? Losing critical? Oh what else? Losing universal? Sigh. ALL schools can become immune to a school. Also, ice can become immune to fire and storm plus have more universal. Sorry, resist isnt everything.