Instead of using a players pvp rank for assigning matches we should use a bracket system by lvl. For example: 1-10 bracket,11-20 bracket, 21-30 bracket etc. This would stop the "Im playing against a guy 20 lvls higher than me" incidents I believe. Plus you would have multiple winners at the end of a season...one per bracket. Just my two cents.
Other games have tried that, and it doesn't balance things. If you're level 23, for example, you'd just end up fighting a level 30 twink with a bunch of crown gear, and have no more chance than against a random level 43.
The only way to balance pvp is to let everyone get to maximum power (level cap with perfect gear) quickly, and then fight after that. Anything less than that, in trying to say, well, the imbalance isn't that bad, still leaves the imbalance game-breakingly bad so that the game can't have any semblance of decent pvp.
Incidentally, Wizard101 does let get to maximum power a lot more quickly than most other MMORPGs.
The ranked system should eventually start to work out. If the seasons are long enough and everyone keeps at it, it SHOULD balance out, so that you're fighting people at your same relative ability level.
Going strictly by level does have the problem of twinks. As an adult gamer I have the extra funds IRL to be all twinked out with crown gear, and it honestly does make a difference. Wizard 8-9 levels above me are still a relatively even battle, though their access to higher level spells usually gives them an edge that can't simply be made up by a few more hit points and a few % more of resists. But I can at least feel like I am in the fight, until they one-two shot me. :)
For now I plan on continuing my leveling.
Since the ranking system is universal and all players are in the same pool it makes sense to have the ranked play go accross all levels.
Granted if you could break the rankings up by divisions that would be nice. So have seperate rankings for 1-25 then 25-50 or some other break down.
Just a suggestion, I do not know how many others are running into this. But, some sort of fix needs to be added so that players who queue up for PvP, then go AFK and do not respond to a match alert need to be automatically bounced from PvP queues. I have been running into this more and more especially in the Ranked matches.
Every tenth level you go up you gain 100 points to your current PvP rank. Then have the auto matcher search for folks at +/- 90 points from you.
This makes a natural buffer between the levels. And keeps level 5's from being matched up against level 50's.
At the same time it let's people preserve the impact of their previous matches. If you were a dominate PvPer at level 5 and got to 170 then you'll maintain that positive rank when you get to level 10 and it bumps you to 270. But being at the bottom of the new pool of fish you'll be pushed into a more natural rank as you are now fighting people at a higher level than before.
This is much better than having everyone start at 500 regardless of level. Folks do not have the patience to wait months on end for the natural peking order to work its way out. They'll quit trying long before it works itself out.
Players are not hurt in Wizard101. They are defeated just like you were playing a regular game of cards.
It doesn't hurt when someone wins a game of Hearts does it?
If you still don't like the idea of Player vs Player combat, it is definitely optional and you do not need to participate in it, in order to advance in Wizard101.
I say that if PvP is going to hurt another human player in any way then it should be scrapped and rethought.
Frankly, I just have a moral thing about hurting someone that is not a NPC.
Well spoken Professor, I have to agree. For one, it's a game. Two if you don't like to play against "humans", don't play the PVP. Third, what about the helpless creatures being forced to fight when they don't want too (Ex: Manders in Kroktopia), I don't see you complaining about that!!