Welcome to the Wizard101 Message Boards


Player Guide
Fansites
News
Game Updates
Help

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook!

For all account questions and concerns, contact Customer Support.

By posting on the Wizard101 Message Boards you agree to the Code of Conduct.

PvP-Running Out Of Cards

AuthorMessage
Survivor
Dec 31, 2010
2
Okay , I been pvping a lot recently (on my level 5) , and in a lot of matches we both run out of cards eventually and I do use reshuffle but even with that I still run out of cards and so does the opponent , it becomes where both of use pass for about a couple hours , I think this should be resolved for example if both players start passing for more than 10 or so times it should automatically become a draw.

Squire
Mar 07, 2011
520
They could add a "Mutual Draw" button that activates after both parties have passed a certain amount of times. Or it could activate after an hour of dueling. Or the game could come to an automated draw if both players pass 5 times in a row.

Or they could make the trained card "Reshuffle" like every other trained spell in the spiral, instead of nerfing it into a treasure card. Nowhere else in the spiral must you spend a training point to learn a treasure card.

Champion
Aug 20, 2010
403
samantharubysong on Sep 12, 2013 wrote:
Okay , I been pvping a lot recently (on my level 5) , and in a lot of matches we both run out of cards eventually and I do use reshuffle but even with that I still run out of cards and so does the opponent , it becomes where both of use pass for about a couple hours , I think this should be resolved for example if both players start passing for more than 10 or so times it should automatically become a draw.
I agree, even in higher level pvp, I only pack 2 reshuffles and if we both run out of cards, everyone just starts passing until who knows when. I don't have time for that (after 5 minutes) and I give in and flee. There is going to be that person that says put more reshuffles in deck, but really? Is that your only solution?

Delver
Nov 05, 2011
249
Delver
Jan 18, 2013
230
Yes I have also had this happen to me a couple of times when both of us end up with just one card left. neither of us want to use it or we loose so we just keep passing until someone decides they have had enough and leaves. One time I just walked away from my computer leaving my game running and letting my turns time out by not touching it. I left it over night to find that the next day the match was still going on, I really didn't want to loose so I just left it some more to find that the next day my opponent had lost the fight and I had been logged out for inactivity. Lol

I agree with you. I also think there needs to be a solution for this. I also think your idea is a good way to fix it. By just putting in a rule that if you pass for more than 10 turns in a row you lose then the problem will be solved. The first person to start passing will eventually lose.

Delver
Jan 18, 2013
230
I don't agree with losing just because you have run out of cards. The duel should carry on but the only option you have will be to pass. The reason I say this is because in some cases you may still win like if you have a minion still remaining on the field. I feel like it should not be loosing after passing 10 turns in a row, it should be loosing after no spells have come from your side for 10 turns in a row.

Champion
Oct 30, 2011
449
Ghost stone on Sep 13, 2013 wrote:
I don't agree with losing just because you have run out of cards. The duel should carry on but the only option you have will be to pass. The reason I say this is because in some cases you may still win like if you have a minion still remaining on the field. I feel like it should not be loosing after passing 10 turns in a row, it should be loosing after no spells have come from your side for 10 turns in a row.
Perhaps if your team passes 10 times in a row, so that it could apply to minions and team pvp as well?