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PVP First turn advantage solution

Nov 22, 2012
As i see today, going first in a pvp match can be a huge advantage(unexpected shields and dispels).

There should be an order of who gets to use their spell first.

1-Healing: so that a player gets a chance to withstand an attack
2-Attacking: to attack with getting any surprises
3-Shields and weaknesses(power nova effect, efreet effect, etc.)
4-Dispels: so that no one loses a great amount of pips from trying to attack unexpectedly.

All stuns should resolve in the next upcoming round.

If a player gets defeated, he/she should at least get the chance to cast the spell that they used on that turn.

If a whole round were to go in this order, it would make the match completely fair. :D