With the reshuffle update and now the finite decks I think there needs to be a limit to the number of consecutive passes that a player can make to avoid and endless pass game.
I was in a match the other day where my opponent must have run out of cards or was hanging onto his last one. We were both three reshuffles into the match and both out of reshuffles. It was a painfully long match. In the end he continually let the thirty second timer expire and did nothing. Which made the match even longer. I had my minion out and was digging through my deck to find any attack I could get. But all he did was pass and pass and pass. I am not sure i even had an attack left in my deck. But I had cards to play. It was painfully frustrating to play a match where my opponent was most likely AFK and doing nothing.
Is this the kind if end game that KI envisioned? Who can pass the most? He finally fled but what a disappointing match.
There needs to be a limit on consecutive passes if KI is going to continue with the limited reshuffles to avoid the endless pass game. Maybe seven or ten passes before the passer is forced to forfeit.
And please do not tell me to add more reshuffles or work on my strategy. I have multiple magus warlords and was playing on my magus life wizard who was a first age warlord from 1v1 and I am no turtle. If two opponents are equally matched it is not that hard to get into this situation. After this update I have been playing longer matches than I ever have played. Maybe its because the level of competition has increased because everyone is coming back to regain their title. Or maybe people are playing more conservative for the fear of running out of cards or just trying to outlast their opponent. In any case some adjustments need to be made.
The night before last I was in a stalemated duel. Neither of us had attacks remaining but had cards. (I had five or six healing spells remaining, but I don't know what my opponent had left.) We passed for more than an hour before my opponent gave up and fled. I claim credit for being more stubborn - or perhaps for having more time on my hands and another computer task that I could interrupt every ten to 30 seconds.
I know a loss in PvP is not a calamity, and it was my choice to click pass for an hour or two instead of fleeing. But that's a flaw in design. I think nine consecutive passes would suffice. It ensures the pip rack is full and all spell time limits would expire. In a case like I was in, it would force each of us to cast at least one spell every ninth turn until one of us ran out of spells and lost.
Alternatively, a stalemate button that could end a duel with no losses or arena ticket awards if both players push it.
wow, the more I hear about PvP the less I want to do it. At any rate, I know I've said this before, but if people were able to agree on conditions of the fight before the fight, including things like time limits, number of spells cast, whether pets or treasure cards were allowed, etc would go a long way to solving the PvP problems
I do not like this idea either. Thankfully, now only opponents can only use 1 reshuffle. But i really get mad when it happens. I think that if a player is only down to one card, and he/she has not done anything during battle, there should an automatic disconnection do to lack of activity like in any other scenario. And i think KI should have a committee to watch and observe pvp behavior. The player has few cards and passed for a few turns, the trusted employee can announce the winner.