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New Utility spells ideas that might help?

AuthorMessage
Explorer
Oct 12, 2012
79
http://www.wizard101central.com/forums/showthread.php?477363-New-Utility-spells-ideas-that-might-help

A thread i made on central talking about new utility spells that we can get for each school and or maybe from Deigo that could help our schools ( mostly low tier ) stand a better chance in at-least 1v1 PvP.

Also if you don't wanna reply on there, you don't feel afraid to reply here too.

Delver
Jul 24, 2015
245
Mundane Realm (2 pips)
No effect on players; dispel next spell.

Necroscience (3 pips)
All heals -25%, all drains heal +25%.

Apocalypse (3 pips)
All traps produce an extra negative ward on targets.

Invocation of Spring (3 pips)
All duelists have -15% Damage, +15% Healing.

Fimbulwinter (3 pips)
All duelists have -20% Healing, +20% Critical.

Pyrotechnics (3 pips)
All duelists have -15% Accuracy, +15% Damage.

Chaos Flux (3 pips)
All duelists have -20% Accuracy, +20% Critical.

Call Shadow (0 pips)
Aura grants +25% Damage, +5% Pip Chance, take +10% , Damage.

Deep Shadow (1 shadow pip)
All duelists have +20% Accuracy, +20% Pierce, +20% Critical, +10% Pip Chance.

Longevity
Enchant Aura or Polymorph spell to increase duration by 2.

Defender
Aug 01, 2014
140
Liam Wyrmhammer on Dec 20, 2016 wrote:
Mundane Realm (2 pips)
No effect on players; dispel next spell.

Necroscience (3 pips)
All heals -25%, all drains heal +25%.

Apocalypse (3 pips)
All traps produce an extra negative ward on targets.

Invocation of Spring (3 pips)
All duelists have -15% Damage, +15% Healing.

Fimbulwinter (3 pips)
All duelists have -20% Healing, +20% Critical.

Pyrotechnics (3 pips)
All duelists have -15% Accuracy, +15% Damage.

Chaos Flux (3 pips)
All duelists have -20% Accuracy, +20% Critical.

Call Shadow (0 pips)
Aura grants +25% Damage, +5% Pip Chance, take +10% , Damage.

Deep Shadow (1 shadow pip)
All duelists have +20% Accuracy, +20% Pierce, +20% Critical, +10% Pip Chance.

Longevity
Enchant Aura or Polymorph spell to increase duration by 2.
make it 3 or 4 pips so it cant be spammed
good
if the traps dont stack its ok, if it does stack its op
time to troll people right before they hit
interesting, would be better as storm I think
could be useful, especially since high levels have like 500 accuracy
see fire
interesting, but could be hard because not many people are life/balance
seems overpowered
useful, would use it.