I'd like to hear directly from the staff/administrator. How exactly is the jade/juju strategy in pvp not an exploit? I'd like a definitive answer even though previous threads I have started inquiring about similar issues have gone unpublished and lost to the abyss conveniently.
An exploit is when someone uses a bug or other method to cheat the game to their advantage.
You need to be more specific about what you mean by "jade/juju strategy".
If you are just referring to players wearing a certain set of gear and casting a spell that they legitimately have access to, then clearly, it is not an exploit. That is a legitimate use of game mechanics.
So someone with 104 resist to my school who cycles betweens empower and bad juju every single turn making it impossible for me to attack and then MULTIPLIES each one with cloak is not considered exploitative? Got it. There are other games to play and blow outrageous sums of money on where this playing style isn't encouraged. It is outright cheating, and for staff not to take notice and condone this has lost my subscription. Cheers.
Taking a step back from semantics over what is or isn't an exploit, it seems clear that Jade/Juju users are using the duel system in a way that was not anticipated or intended for dueling. To be clear, Jopix was probably talking about PvP opponents who are cloaking Bad Juju in order to multiply their available Bad Juju cards with Reshuffle simply for the purpose of spamming a player to the point where he/she is hopelessly inert.
All Death wizards have access to the gear requisite spells to do this, but is it right for them to do this? Does that enhance or detract from the game balance? In my opinion, it detracts severely, and we in this forum have been posting suggestions with fairly regular frequency in order to address this problem. My favorite suggestion is to make the Bad Juju spell non-enchantable with Cloak. That way, Death wizards can still cast this spell as their decks allow, but must eventually change up their strategy to allow for other means. The only purpose Cloak serves in this case is to multiply the user's Bad Juju cards. Eliminating the ability to create an "assembly line" for Bad Juju eases the problem.
I threaten to cancel my subscription every other week it seems, but I'd much rather see some improvements made to the game than leave entirely. I like this game, a lot!
I apologize for my less than calm demeanor, but I have to wonder if the staff even participates/watches these 8-10 hour long matches. Is this really how the game should be played? Don't misunderstand me, I can sympathize with the desperation from the death school being that I play it myself, you've weakened the school to the point that offensive playing styles are simply less desirable than the jade strategy. Nerf the juju spam route and make adjustments to the slim variety of spells death has available to them. At least fix the darkmoor spell, there is no reason it should be 830 damage (by far the weakest) and have no effect other than a drain like every other death spell.
Balance and storm come to mind as schools that need reevaluation in some regard as well, they have equally underhanded playing styles that could stand to be looked at.