greetings. i have just started a new life that im going to use majorly in pvp 2v2,and a bit of 1v1. have not used an training pionts yet, and i am wondering wut some good secondaries for him are. i know probbaly ice up to tower shield, but i cant think of anything else. wut should i follow?
Death and ice. You will need feint as a life wizard, trust me. And of course tower shield. People say life is weak, but you'd be amazed at what they can do with life, death, and ice.
Yah but with life trap, blade, and the spirit trap/blade + feint+ clothing boosts + centaur= at least 2700 damage to even 3000 damage. Which for a life person, its pretty good since they also have the healing power and stuff.
If you have enough points, but I would go until you have feint and tower shield, and then see how much you have left point-wise. That would also be good for a life....or get some shields from Sabrina Greenstar. Since in pvp, they always target the life one first, and you are most likely to get an element (storm, ice, fire). You will already have a death/myth shield and a life/myth from death AND life if you go with death, too. So yah.
ok. so theres all together 18 training points in the game. (20 after expansion).
so heres wut im lookin at, 7 following death up to feint. 5 following ice up to tower. 3 following balance up to weakness. 2 for spiritual stuff. 1 for reshufle.
after expansion: 1 for infection. 1 for new balance dispell (as seen in test realms).
yes, i did consider storm for a bit, then i thought about it, remembered the poor accuracy, and how i would be attacking with a type my equipment/ blade/ traps didnt boost... and i reconsidered. xD
i think in 3v3 and 4v4, attacking becomes less important. you are now the healer that every one goes to all extremes to keep alive(or if your the opponent, dead). have rings/ athames that up outgoing healing. ice is important no matter which road you take. up to tower shield. from there, in 3v3 and 4v4 you should focus on spells that hinder the enemy without actually attacking it. dispell, weakness, infection, traps for your buddies, shields for your self/ buddies. lay on a bunch of these, and when your team needs healing, heal. rebirth highly reccomended. this is the way of a 3v3 and/ or 4v4 theurgist.