Some thoughts on Reshuffle....after reading some of the PVP complaints on the change.
First of all, I expect that W101 is on a new course, with HeadMaster Ambrose (Todd Coleman) leaving late last year.
Second of all, the Reshuffle change was designed into the game in the fall of 2012. Professor Falmea stated this in her postings. So it was approximately six to seven months, from the design to the release of the change to reshuffle.
Third, Professor Falmea (in Feedback Friday) has already asked how long the typical PVP match will last. This is a possible hint, of what may show up in six months..... (maybe to fix the long matches that the reshuffle change has created).
Start linking these and others together, and you start to get a picture forming…..
Ok, back to reshuffle, What will it affect....
PVE very little, as I cannot remember using reshuffle more than once or at the most twice in any PVE battle (ever). Carrying an extra reshuffle for PVE is simply not a problem.
Who will it hurt.... PVP/PVE, the person running a small deck using the fast reshuffle technique. No questiion at all, this person needs to carry at least 8 or more reshuffles in the main or the side deck. This will slow up the overall efficiency of the deck, basically making it much harder to use.
It will also hurt the length of the PVP matches, as we are already seeing matches being dragged out, as fewer cards are being discarded. Matches that would have lasted two hours are lasting four to six hours now. Watch just how much passing is going on now, that never happened before. It has increased dramatically since the update.
Who will it help.... The Jade Turtles, no questions asked, they will run A maximum number of reshuffles and add some to the TC side, to win. I expect that is why the Professor has already asked how long our matches last.
It will also help those that run a large deck, with the TC side Packed full. Discarding will be slower, and the match will last longer, with more passing, even with this deck.
One thing it has compounded is the idea of getting the card when you need the card, by quickly discarding. This is a catch22, if you discard too fast, you risk losing by running out of cards. If you don’t discard fast enough and get what you need, you lose anyway.
These are a few of my thoughts on the change, what do you think, whether you agree or not?