Ok, here's what I wanted to post to show my feelings about the pet expansion:
1.) Hatching (Hybrids)
2.) Hatching (the part of making more pets)
3.) Boss pet drops [I don't know if they were there before or not]
4.) Pet Snacks
1.) Hatching (not being able to choose offspring)
2.) Hatching (the fees; mostly for lower levels)
3.) Minigames (not much variety)
4.) Pet Energy (Really? They're MINIGAMES!)
5.) Refilling (it takes like 8 hours for a Grandmaster's to fill completely up)
6.) Hatching (not being able to do it again for 24 hours)
1.) Egg timers (We have to seriously wait just to get a pet? It can go over a day!)
2.) Cards at specific levels (You're telling me that I have to do like 2 hours of mindless minigames just to get my pet a card?! Not to mention I got to waste my money on Crowns to fill up the Energy.)
Why spend crowns on Energy refill? Just send the pet over to a lower level character and level it. Energy refills whenever a wizard levels.
This is a game - the "bad" are obstacles for the players. It's not supposed to be a breeze to do everything. Low level characters can Hatch low-pedigree pets cheaply. They will be able to pay for Hatching higher pedigree pets as they progress to higher levels - which is exactly the way it should be.
Yes. The Energy will empty when the lowbie wizard takes the pet from the shared bank. That has little effect if it's a 1st level wizard because you can level that wizard in about two minutes and get an Energy refill.
And you can level that wizard several times in an hour.