Welcome to the Wizard101 Message Boards


Player Guide
Fansites
News
Game Updates
Help

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook!

For all account questions and concerns, contact Customer Support.

By posting on the Wizard101 Message Boards you agree to the Code of Conduct.

Predict Newly Hatched Pet's Talents

AuthorMessage
Explorer
Jan 28, 2012
76
I'm very excited to tell you fellow wizards that I found out a way to know most of your new hatched pet abilities without training it!

Keeping a long blood line track can lead to knowing all ten talents right after the hatch!

This is based on information I've gathered by hatching pets with other wizards and myself and I need you help to complete the system so we can know how to read the talents right after the hatch!

I will explain by giving you an example of an hatch I've made with another wizard. I used a polar cat and she used a goat monk. here are their talent lists:

Polar Cat:
  1. Epic
  2. Uncommon
  3. Rare
  4. Ultra-Rare (Pain Giver)*
  5. Spell-Proof (Epic)
  6. Rare (Spell-Defying)*
  7. Fairy Friend (Uncommon)
  8. Rare
  9. Unicorn (Epic)
  10. Rare (Death Blade)*


*I already know what talents that pet hold (by using this method) although It didn't manifest yet so I'm writing them down.

Goat Monk:
  1. Epic
  2. Ultra-Rare
  3. Pain Giver (Ultra-Rare)
  4. Spell-Proof (Epic)
  5. Spritely (Rare)
  6. Spell-Defying (Rare)
  7. Uncommon
  8. Epic
  9. Unicorn (Epic)
  10. Rare

These pets hatched together this new pet:
  1. Ultra -Rare
  2. Uncommon
  3. Ultra-Rare
  4. Epic
  5. Rare
  6. Rare
  7. Uncommon
  8. Rare
  9. Epic
  10. Rare


now I didn't even started training and I already know 6 talants!
I compare the three pets like this:
c = Polar Cat
g = Goat monk
N = New pet

c g N
4 4 3
1 3 1
2 3 3
3 4 4
4 2 2
2 2 2
1 1 1
2 4 2
4 4 4
2 2 2


now I'll mark the important parts for you:
c g N
4 4 3
1 3 1
2 3 3
3 4 4
4 2 2
2 2 2
1 1 1
2 4 2
4 4 4
2 2 2

the new pet always gets:
mixed talants
and two lists of talents one from each pet.
The list of talents can start anywhere but it's always always the same order! and that's the key to figure out the talent list. so now l know 6 talents:

1. Ultra -Rare
2. Uncommon
3. Pain Giver (Ultra-Rare)
4. Spell-Proof (Epic)
5. Spritely (Rare)
6. Spell-Defying (Rare)
7. Uncommon
8. Rare
9. Unicron (Epic)
10. Death Blade (Rare)

With this method, I can know even more things:
there is a 33% chance that the second talent is Fairy Friend (total of three uncommon talents from both parents)
The first talent came from the Goat Monk! (try and figure this out yourselves)

Now I need you fellow wizards to try and perfect this theory. Help me Prove or disprove it by writing down examples like I did. Who knows? Maybe we will soon find out a way to know if a pet is worth training or not by hatching only!

Survivor
May 10, 2011
7
Survivor
Jul 26, 2012
37
Ian Dragonpyre on Oct 9, 2013 wrote:
I'm very excited to tell you fellow wizards that I found out a way to know most of your new hatched pet abilities without training it!

Keeping a long blood line track can lead to knowing all ten talents right after the hatch!

This is based on information I've gathered by hatching pets with other wizards and myself and I need you help to complete the system so we can know how to read the talents right after the hatch!

I will explain by giving you an example of an hatch I've made with another wizard. I used a polar cat and she used a goat monk. here are their talent lists:

Polar Cat:
  1. Epic
  2. Uncommon
  3. Rare
  4. Ultra-Rare (Pain Giver)*
  5. Spell-Proof (Epic)
  6. Rare (Spell-Defying)*
  7. Fairy Friend (Uncommon)
  8. Rare
  9. Unicorn (Epic)
  10. Rare (Death Blade)*


*I already know what talents that pet hold (by using this method) although It didn't manifest yet so I'm writing them down.

Goat Monk:
  1. Epic
  2. Ultra-Rare
  3. Pain Giver (Ultra-Rare)
  4. Spell-Proof (Epic)
  5. Spritely (Rare)
  6. Spell-Defying (Rare)
  7. Uncommon
  8. Epic
  9. Unicorn (Epic)
  10. Rare

These pets hatched together this new pet:
  1. Ultra -Rare
  2. Uncommon
  3. Ultra-Rare
  4. Epic
  5. Rare
  6. Rare
  7. Uncommon
  8. Rare
  9. Epic
  10. Rare


now I didn't even started training and I already know 6 talants!
I compare the three pets like this:
c = Polar Cat
g = Goat monk
N = New pet

c g N
4 4 3
1 3 1
2 3 3
3 4 4
4 2 2
2 2 2
1 1 1
2 4 2
4 4 4
2 2 2


now I'll mark the important parts for you:
c g N
4 4 3
1 3 1
2 3 3
3 4 4
4 2 2
2 2 2
1 1 1
2 4 2
4 4 4
2 2 2

the new pet always gets:
mixed talants
and two lists of talents one from each pet.
The list of talents can start anywhere but it's always always the same order! and that's the key to figure out the talent list. so now l know 6 talents:

1. Ultra -Rare
2. Uncommon
3. Pain Giver (Ultra-Rare)
4. Spell-Proof (Epic)
5. Spritely (Rare)
6. Spell-Defying (Rare)
7. Uncommon
8. Rare
9. Unicron (Epic)
10. Death Blade (Rare)

With this method, I can know even more things:
there is a 33% chance that the second talent is Fairy Friend (total of three uncommon talents from both parents)
The first talent came from the Goat Monk! (try and figure this out yourselves)

Now I need you fellow wizards to try and perfect this theory. Help me Prove or disprove it by writing down examples like I did. Who knows? Maybe we will soon find out a way to know if a pet is worth training or not by hatching only!
OK im in college level courses and in 7th grade and i STILL couldn't get it could you please explain because this could actually be useful

this is dragonsteel50 lvl 45 secondary and "master your deck and you master the game"