Question: Are there any future plans for a pet control hud where the player can assign combat, feeding, resting etc, like in other games? And maybe even assign points to skills during training? When I first saw the announcement of advanced pets I assumed we would now be able to control our pets in combat and have them assist us like a henchman would.
Feedback: The whole casual game pet arena is a real disappointment to me as I was expecting something entirely different. Using casual mini games as a way to replenish potions is a fairly innovative, non-punishing process, but orienting the whole pet lifestyle around them devalues the game for me.
The question was: Are there any future plans regarding pet controls and combat. Many game developers implement features in stages. The answer would likely be yes, no, or a combination of sorts. I respect whatever answer they have. It's not about fault. It's about personal preference. I'm not a big fan of casual mini-games, but I do enjoy the depth of play in Wizards overall.
I played on the test realm and found it not to be as I'd hoped. Leveling a pet in combat would be more fun for me than playing casual mini games, as I'm sure many gamers (the not so casual type) would agree. If leveling a pet relies more on playing casual mini games, then that is part of the game I will ignore, except on a whim, and concentrate on the aspects I do enjoy, specifically the strategy of combat.
Wizards is fun, obviously, as I've spent a lot of time and money learning and playing. There is much about the pet aspect I enjoy such as how my first pets are now place-able in my home and come to great me after a hard day of combat.