These threads and more are already on the poor Myth bus.
Personally, I think Myth is not Underpowered as they have the diabolical spells EarthQuake, Medusa, Mystic Collosus, Shatter, Pierce, Stun, Remove Negative Ward and more. I feel no sympathy that they are "underpowered." You just have to play it right. They also have a ton of minions.
I do agree that Myth needs a world or we need to expand Aquila more though.
Theres no suck thing as a 'non powerful school'. You only get mass damage if you use the right technique (traps, blades etc). If you don't use the right strategies in combat then of course your spell isn't going to do mass damage. It's about using the right technique in combat (and using critical). When your at a low level, you may not have alot of options to do alot of damage. (If you are at a low level then I suggest you use treasure cards).
1. you have a bad strategy in pvp 2. some love for death school 3. chain stunning in 1v1 4. 0 pip annoying minions 5. 6 pip spell that does damage and removes all shields and charms
I see myth more as a solo school (or at least at low levels when they could summon powerful minions) But nowadays, I agree with you. The Myth school needs a serious buff to make it balanced with the other schools.
going toss this in here... doing celestia, fighting those myth sharks... ill be like, ok, blade up a bit, cast a snow angel, hope god they dont hit 7 pips to earthquake..... and 6 pips later...... let me blade up again...ugh...
Myth was my chosen second school.. as a Balance .. I loved using earthquake for awhile there. As I leveled up I grew out of mastery amulets but I then decided to start a myth wiz of my own. I think it has sneaky abilities like balance and used right you can cause some real upsets