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Problem with the Moon School

AuthorMessage
Survivor
Mar 18, 2011
43
Have you ever seen many players using the Moon school? They probably don't think it is worth their training points. I think that too, but in a different way.

I want you to imagine you have used 9 training points to get the Elemental Polymorph. Now imagine KI has added more worlds and a conclusion to the 3rd arc. In those worlds, Elemental is now useless! It doesn't have enough power to be useful! While the Sun and Star school spells are still relevant. So you have wasted 9 training points getting spells you don't need anymore, making the Moon school nearly useless. It may even make you worse because you could've used those training points on things that could still make a difference!

The solution I have thought of to fix this, is to not have the Moon school spells be "chained" the way they are. Only chain them by what school they polymorph you to. So you could have multiple polymorphs for each school. And not make the player use multiple training points to get the school's polymorph they want. Think of it as upgrading the spells that correspond to each school. This way, the player uses less training points to get the spell they want!

Tell me what you think!



: : Luke Battlesword : Level 72 : :

Explorer
Dec 25, 2009
76
I think the moon spells should scale every 10 levels, increasing in their potency in battle. No one in their right mind will whip out a Polymorph Gobbler at level 100+ because their base stats are better than the Gobbler. If Gobbler can somehow scale to match the level of the player, more people will use it, like this:

Level 50 60 70 80 90 100 110
Health 5000 5500 6000 6500 7000 7500 8000
Resist 30% 35% 40% 45% 50% 60% 65%
Block 20% 30% 40% 50% 60% 65% 70%
Stun Resist 90% 90% 90% 90% 90% 90% 90%

Sometimes, I forget that Polymorph exists.

Survivor
Mar 18, 2011
43
John Hawkward on Dec 17, 2015 wrote:
I think the moon spells should scale every 10 levels, increasing in their potency in battle. No one in their right mind will whip out a Polymorph Gobbler at level 100+ because their base stats are better than the Gobbler. If Gobbler can somehow scale to match the level of the player, more people will use it, like this:

Level 50 60 70 80 90 100 110
Health 5000 5500 6000 6500 7000 7500 8000
Resist 30% 35% 40% 45% 50% 60% 65%
Block 20% 30% 40% 50% 60% 65% 70%
Stun Resist 90% 90% 90% 90% 90% 90% 90%

Sometimes, I forget that Polymorph exists.
This is a great idea, mind if I expand?



If the spells are "chained" the way I said, and they increase in power every 10 levels or so, making them useful forever. Then the other chained spells could focus on different aspects of the school they correspond to (attack, critical, block, resist, healing, etc...). If KI were to implement this, the Moon school would have better value in battle, and more people would start using it!

Defender
Dec 31, 2014
118
Polymorphs should also be able to have their own treasure card set, and if the idea of them scaling to level exists, then they should gain more useful spells as well, such as enchantments.

Survivor
Aug 25, 2009
46
George Washington on Dec 17, 2015 wrote:
Polymorphs should also be able to have their own treasure card set, and if the idea of them scaling to level exists, then they should gain more useful spells as well, such as enchantments.
Treasure card sets equipped in a deck should be usable by the polymorph. And yea, if maybe their natural hits got buffed that would be cool.