spells are a big thing in wizard101 that's why I think we should make our own ones that's why I am spending my time to do this here are the rules 1.ONLY use your level for your spell or if you got ideas for the new world empyrea's spells then have a go 2.USE high damage if your doing the new worlds spells 3.and if there is a quest to it please put it in this is my spell school: life damage:10000 pips: 10 pips and 3 shadow pips name: shadows light looks: its a bright light and then suddenly the hand in the other life heal spell grabs the enemy and then slaps them quest: zander asks you to go fetch a book from the library but it was taken out by someone and they refused to give it to them so you have to defeat them and that guy is named Alan Weaker
spells are a big thing in wizard101 that's why I think we should make our own ones that's why I am spending my time to do this here are the rules 1.ONLY use your level for your spell or if you got ideas for the new world empyrea's spells then have a go 2.USE high damage if your doing the new worlds spells 3.and if there is a quest to it please put it in this is my spell school: life damage:10000 pips: 10 pips and 3 shadow pips name: shadows light looks: its a bright light and then suddenly the hand in the other life heal spell grabs the enemy and then slaps them quest: zander asks you to go fetch a book from the library but it was taken out by someone and they refused to give it to them so you have to defeat them and that guy is named Alan Weaker
School: Myth What it does: 55 + 965 to all enemies, enemy loses 3 shields and charms Pips: 1 shadow, 7 normal Name: Puppet Master Looks: An eerie figure brings puppets to life that attack your enemy Quest: Baba Yaga sends you to a cave in Tartarus for puppet essence. The essence is being guarded by 2 bosses, one storm and one myth.
(2nd spell) School: Myth What it does: 35 + 425, stuns enemy 2 rounds later Pips: 5 normal Name: Celestial Trickster Look: A clone runs at you with a dagger, before it attacks it bursts into energy dealing 35 damage, then the real trickster falls from the sky with his knife and attacks Learned from: Loremaster, craft, or upcoming lore pack
Myth: do 1000 damage to all enemies, remove all blades, stun blocks, shields, auras, everything and stun for two turns, for 4 pips.
Storm: 5500 damage to all enemies and stun for 2 turns for 4 pips
Ice: 4500 damage to all enemies, 90% Juju to all enemies and 90% shield to your team mates for 5 pips
Fire: 50 damage+ 5000 damage over time + 50% tower shield for 5 pips
Death: 5500 damage and heal back for 4 pips
Life: 2500 damage to all enemies and 2500 health+ spirit armor to all team mates for 4 pips
Balance: 4000 damage+ 30% trap and 35% weakness and 50% accuracy de-buff to all enemies for 5 pips.
See? I think this new edition would damage the game badly. Players would completely abuse this edition and the next thing you know, no one will PVP because all these OP spells are flying in the game. Even with rules in place in terms of making spells less OP, it seems like a lot of work and money to make this happen for EVERY player. It makes no sense to me, I think the time and money should be spent on making the game better, like fixing the PVP problems and making the schools more balanced.
Spell: Overgrowth School: Life learned at some point in Marleybone Damage: Exactly half of Forest Lord to ALL Pips: 4 Start with the Garden from Gnomes, but it is completely overgrown. A Leprechaun comes out to mow the grass. As he is mowing the mower spits out rocks and debris at the enemies
Spell: No Cheating in MY Classroom School: Learned by each school at level 50. Damage: None but blocks an enemy cheat and stuns for 2 rounds. Pips: 5 Cast as Either a shield or blade that is activated when an enemy "Cheats". It summons an avatar of your teacher who whacks the enemy with a yardstick and yells "No Cheating in Class". The Enemy's cheat is then blocked and the enemy is stunned for 2 rounds