So basically this are dynamic may casts. When this conditions match it may cause the said effect. This could drastically change outcome of combat pvp and pve.
* Fire + Ice combo (dot): if a fire dot is on enemy, placing an ice dot would cause it to detonate doing 50% bonus damage
* Fire + Ice combo (consecutive hit): in this came it would cause shatter, removing 4 pips
* Death + Life combo (dot): The detonate causes life steal healing both life and death X4 of dot +-10% to heal curse * Death + Life combo (consecutive hit): this causing 4000 damage over 10 turns + 35% blade
*Storm + Myth (Dot): Summons a forth pip minion + stuns for 3 turns * Storm + Myth (consecutive hit): Explodes shield on enemy doing 500 per shield + removes 1 pip per shield
*Moon + Sun + star: enemy cards mutates at random + casts a 3 turn beguile + mind meddle
*Balance + Fire (dot): grants blade proportionate to combined spell rank on both wizards *Balance + Life (dot): Places a blade (heal blade) then casts a healing ra on allies *Balance + Ice (Dot): Places -75% shield on both players *Balance + Death (dot): Places a doom and gloom that only affect enemy *Balance + Storm (dot): Casts insane bolt at all enemies (does max of 800 damage) *Balance + Myth (dot): causes dimension shift stealing blades from all enemies
*Fire+ Storm (dot): steals blades, and places -100% accuracy (mass) *Ice + Myth (dot): places a dot that randomly either stuns, or steal pips (for 6 turns) *Life + Storm (Dot): rips blades from all enemies, and heals 500 per blade stolen *Fire + Myth (dot): places a minion that places unique blades (dragon blade, etc)
*** there is prob more options to suggest. What are your suggestions? Help me finish the list lol