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Myth Polymorph

AuthorMessage
Defender
May 16, 2009
104
Ah yes, the Moon School. The tag-along to a night out of the Astral Schools. Probably one of the least used but the most interesting (Arguably) of the three. They allow you to change things up via polymorph or gain an advantage via shift spells. However I noticed something. There is a Polymorph for each school except for Myth. Fire, Life, and Storm have two polymorphs, while Ice has three. (Not counting Shift Spells) Now I understand that these spells' utility can fall off at higher level, but for the sake of completion and something new to this school, I propose a Polymorph for the Myth school.

Polymorph Minotaur:
0 pips, 100% Accurate
Polymorph into a Minotaur for 6 rounds.

Minotaur statistics:
3,000 Health
Innate +35% outgoing damage.
Approx. 110 additional critical.
Resist: 50%
Boost:

Minotaur's Spell list:
*Unique to Polymorph Minotaur
Myth Imp, Mythblade, Myth Trap, Orhtrus, Shatter, Enfeeble, Bull Rush*, Mythic Banshee, Keeper of the Flame, Mythic Fuel.

* Bull Rush: 2 pips, 85% Accuracy, Hits one target. 200 + 450 Damage over 3 rounds.

Geographer
Nov 22, 2015
859