If you could create a dungeon, what would you call it? How many floors will it have? How long do you think it will take? What are the schools of the enemies there would be in the dungeon? What would be the rank of the bosses? The schools? The name? And if you could make the bosses cheat, how would it work? When will it work? And what does the cheat do? You could make it very hard, very long, or very easy, very short, its up to you, your the creator, you can write anything, who knows, maybe Wizard101 likes yours.
Obviously, mooshu needs a super dungeon, similar to sunken city, tomb of the beguler and knsington park. I'm thinking you talk to an npc that looks like moolinda wu in the jade palace. She says that there is a problem in a far off village where the samoorai and ninga pigs are attacking innocent villagers. You enter a dojo, where you find a teleporter. on the other side there is a moderatly long trail with wandering storm type samoorai. at the end is a gate like the one near the beggining of shiritaki temple. A nearby sheep says that there are two keys needed to poen it, which can be gotten from two bosses, one in each of two nearby dojos. Both are samoorai, one is fire the other is myth. once through the gate you encounter a fork, which leads off in two directions. eventually, it rejoins itself, at a force feild. A goat monk taunts you from the other side and unwittingly says that the only way to get through is to activate five obelisks scattered around the loop. when you return, an ice type pig warior waits for you. the goat watches the fight through the force feild, which vanishes when the boss is defeated. the goat rung into the distance, and you eventually arive at a mountain with pig wariors on the way up. at the top is a dojo, with a "gauntlet" inside. most of the monster are ones elsewhere in the dungeon but there are also a few undead ninga pigs. The goat is on top and decides to fight. He is balance type and when defeated he sais "I dont blame you, If you were attemping to take over mooshu with an army of samoorai and ninja pigs, I would have done the same thing."
A Legednary Marleybone dungeon- Marleybonian Hideout
10 floors
5 bosses-Gord (rank 10 death boss, 3rd floor, raven), Ben Yan (rank 10 fire boss, 5th floor, helephant), Super Scrather (X2, rank 11 myth boss, 6th floor, cat scratcher), Dornz (rank 14 balance boss, final boss, final floor, robot)
Length-up to 4 hours, less if you bring friends, reccommened to have four wizards
Cheating Bosses-Gord (casts a vampire on a random person, takes no pips away, then he attacks) Super Scrather (automatically takes off negitive, then attacks) Dornz (casts satyr on self each round, then attacks)
Story- Sherlock Bones says an odd creature is planning to destroy all of Marleybone. He sends you off to Marleybone Hideout. Inside, talk to Baxter and he will say that Dornz hired alot of protection. You must get to Dornz and destory him once and for all. When you beat Marleybone Hideout, talk to Sherlock Bones and he will congratulate you. Then Sherlock Bones will send you to Headmaster Ambrose to say the good news. 20,987 xp given, like it matters.
Hidden Bosses-Kangor (rank 12 life boss, MooShu cow, 4th floor. To get to her, you must collect the MooShu gem on the 3rd floor), Highlander (rank 13 death boss, Ghoul, to get to this guy, you must read the death book. The Highlander will come out and say, "That is my book!" then you fight him)
Sounds impossible, but so does Tower of Helephant, but you see Liberators of the Helephant all the time.
Bosses- ------------------------------- Name:Silverstream Health:11590 Cheat:Every 5 rounds, adds a -90% Attack spell to you, and a +90% Ice Ward on you Element-Ice, Duh. Appearance-A icey, silky wizard, with a long robe and 2 expanded icey wings. Holding a sword made of Iceblock. Its a girl XD. Rank-12 ---------------------------------- Name:Tigran Health:5550 Cheat:Every time you use a helping spell, like a ward on him, he sommons a minion with 5000 health called Prea. If he doesnt have enough room for a Prea, he will revert the word on you. Element-Moon Appearance-A tiger, holding a long staff with double-bladed edges. Wears a cape that has a moon on it. Rank-10 Prea Appearance-A small panther, with a sword and has white stripes. Prea Element-Star ------------------------------------ Name:Piliean (Pill-ee-an) Health:15000 Weakness:Everything Cheat:Every 8 rounds, he steals 200 health from everyone on the enemy team. Element:Death Appearance:Like a purple lost soul. Glowing black, and theres a part where you can see ribs. Inside his hood is pitch-black but his two glowing red eyes, and demonic smile. Rank-12 --------------------------------------- Name:Graffer (*MAIN*) Health:20000 Cheat:After he dies, he comes back with 5000 health. Element:Death Appearance:A spectre with wings, and sharp teeth shooting from his hood. Rank:14 ---------------------------------------- Name:Nightmare Your Adavantage:You get a girl named Elissa to help. Elissa:2500 Health. Element-Ice. (BACK TO NIGHTMARE) Health:21000 Cheat:If Elissa dies, he takes her health. Element:Death & Fire Appearance:Like the pet, but his mane really has flaming fire. A black horse with a flaming mane. Rank:12 ----------------------------------------------- Hope you like! :3
I would make mine something of a Labyrinth... Dragonspyre themed of course. I would make it so the Labyrinth would be more of a puzzle place, based on intellect and not fighting. Halfway through I would think people are starting to put their guard down and I would put a cheating boss in. From there on there is puzzles, then there is the final boss.
Bosses- ------------------------------- Name:Silverstream Health:11590 Cheat:Every 5 rounds, adds a -90% Attack spell to you, and a +90% Ice Ward on you Element-Ice, Duh. Appearance-A icey, silky wizard, with a long robe and 2 expanded icey wings. Holding a sword made of Iceblock. Its a girl XD. Rank-12 ---------------------------------- Name:Tigran Health:5550 Cheat:Every time you use a helping spell, like a ward on him, he sommons a minion with 5000 health called Prea. If he doesnt have enough room for a Prea, he will revert the word on you. Element-Moon Appearance-A tiger, holding a long staff with double-bladed edges. Wears a cape that has a moon on it. Rank-10 Prea Appearance-A small panther, with a sword and has white stripes. Prea Element-Star ------------------------------------ Name:Piliean (Pill-ee-an) Health:15000 Weakness:Everything Cheat:Every 8 rounds, he steals 200 health from everyone on the enemy team. Element:Death Appearance:Like a purple lost soul. Glowing black, and theres a part where you can see ribs. Inside his hood is pitch-black but his two glowing red eyes, and demonic smile. Rank-12 --------------------------------------- Name:Graffer (*MAIN*) Health:20000 Cheat:After he dies, he comes back with 5000 health. Element:Death Appearance:A spectre with wings, and sharp teeth shooting from his hood. Rank:14 ---------------------------------------- Name:Nightmare Your Adavantage:You get a girl named Elissa to help. Elissa:2500 Health. Element-Ice. (BACK TO NIGHTMARE) Health:21000 Cheat:If Elissa dies, he takes her health. Element:Death & Fire Appearance:Like the pet, but his mane really has flaming fire. A black horse with a flaming mane. Rank:12 ----------------------------------------------- Hope you like! :3
~ Tristan Shadowmender ~
The ideas were cool, put the faces were annoying. I could barely tell :Death was death. Exellent imaganation on the bosses, though.
If you could create a dungeon, what would you call it? How many floors will it have? How long do you think it will take? What are the schools of the enemies there would be in the dungeon? What would be the rank of the bosses? The schools? The name? And if you could make the bosses cheat, how would it work? When will it work? And what does the cheat do? You could make it very hard, very long, or very easy, very short, its up to you, your the creator, you can write anything, who knows, maybe Wizard101 likes yours.
I would like to create a dungeon that tests the power of your mind rather than your strength. Here is what I can come up with:
When you first enter the tower, you meet up with a rank 6 boss and a rank 3 minion. If you defeat them, two obelisks light up. The obelisks are differently designed; the obelisk on the right has a phoenix on it; the obelisk on the left has a skull on it. If you activate the obelisk with the skull on it, a rank 10 boss and three rank 8 minions appear and drag you into battle; you have been caught in a trap. If you are able to defeat them, the symbols on the two obelisks change; the obelisk with the phoenix symbol changes to a snowflake symbol; the obelisk with the skull symbol has the number "7" spelled out below the skull. If you chose the obelisk with the skull and the 7, the gate will open and you can go to the second floor. If you chose the obelisk with the snowflake on it, the two obelisks return back to where they started; the obelisk on the right turns back into a phoenix and the number 7 on the obelisk with the skull disappears. If you chose the obelisk with the phoenix on it, you can go to the second floor of the dungeon.
On the second floor, you fight a minor boss with a low leveled minion - easy to defeat. Then, as you pass by the stairway leading to the third floor, you see a plague with a fire school symbol carved in it, you should jot that down. On the third floor, again you meet with a low level boss and his minion. Then, as you go to the fourth floor, you see a plague with the death school's symbol carved in it. You should write that down, too. On the fourth floor, you will need to fight a rank 10 boss named "The Mastermind". After you defeat him, seven obelisks appear in the room.
Each obelisk has one of the seven schools carved into it. If you recalled the two plagues you met on the previous two floors, you first light up the obelisk with the fire symbol, and then the one with the death symbol. If you lit any of them out of order, the symbol keys will completely reset and you will need to restart floors 2 and 3 to get a new key combination. Then, suddenly the two obelisks you just lit dim out and the rest of the obelisks light up - Ice, Storm, Myth, Life, and Balance, and then dim out too.
On the fifth floor, a book is there. When you read it, the narrator says, "The glow of direction had pointed to the number you just got trapped in. If the bird of the fiery Sun in whom you might choose, return to the first floor and test the obelisk that contains the number to your success. For every sucess, you need to be put to a test to see if you earned it".
If you did not choose the obelisk with the skull on it on the first floor, there will be four obelisks on the first floor when you get there. Each obelisk is the same; they all have skulls carved in them, expect that they are already lit and each obelisk has a different colored glow. The first one is red; the second pale blue; the third purple; and the fourth a ghostly pale-grey. If you chose any of the obelisks other than the grey one, you will be pulled into battle with a boss and three minions. If you chose the obelisk with the grey color on it, the number 7 will be spelled out on it and you may return to the fifth floor. There, you go to the sixth floor.
The sixth floor has ten doors; each door has a plague above it counting the numbers from 1 to 10, but the doors and numbers are randomly scattered instead of in order. If you go into any other door other than the door with the plague above it saying 7, you will run into a wave of bosses. The higher the number, the tougher the bosses in that room. In the seventh room, you will need to fight a number of bosses, and then you may get your award for completing the dungeon.