I think there should be a new primary school in the game. It should be in Krokotopia but hidden in the oasis. It could be the 3 spirit schools. Here are some spell ideas Level 1- Spirit Beetle: 65-100 damage. Pip cost 1 Level 2- Elemental Shield: -50% fire, ice, and storm. Pip cost 0 Level 5- Queen Bee:100-160 damage, -10% damage. Pip cost 2 Level 7- Precision- +10% accuracy. Pip cost 0 Level 10- Bee Swarm: 200-245 damage, -10% damage. Pip cost 3 Level 12- Unbalance Blade: +20% damage any spell, +10%accuracy. Pip cost 0 Level 16- Desert Storm: 200-245 damage all enemies, -30% accuracy. Pip cost 4 Level 18- Krok minion- 300 H.P, Does same as mander but in Unbalance school. Pip cost 3 Level 22- Power play: +35% power pip chance-Pip cost 4 Level 26- Spirit Blast: 365 life damage, or 400 death damage, drain 200, 550 myth damage. Pip cost 4 Level 28- Spirit Judge: 100 damage per pip. Pip cost x Level 33- Drain Pips- Steal 2 pips from enemy. Pip cost 1 Level 38- Spiritual Minion- Rank 4 animate minion, Fairy minion, Troll minion 700 H.P. Pip cost 4 Level 42- Spirit Dragon- 190 life, death, and myth damage.- Pip cost 6 I think that's a pretty cool school Maybe some feedback
Half of the spells are copies of the Balance spells, and the other half just emphasize Balances lack of Spiritual spells even though we only have two Elemental attacks.
We already have one, well, 2 actually. Since Balance is a bit of everything, Unbalance is allot of one thing. Therefore, Storm (all offense) and Ice (all defense) are Unbalance. However, I like the concept of a school focusing on the Spirit rather than Elements. Perhaps balance can be given a choice. When you train Spectral Blast, you're given a choice between it being Spirit or Elemental based. Once you've chosen, your Spectral Minion and Hydra follow suit.
We already have one, well, 2 actually. Since Balance is a bit of everything, Unbalance is allot of one thing. Therefore, Storm (all offense) and Ice (all defense) are Unbalance. However, I like the concept of a school focusing on the Spirit rather than Elements. Perhaps balance can be given a choice. When you train Spectral Blast, you're given a choice between it being Spirit or Elemental based. Once you've chosen, your Spectral Minion and Hydra follow suit.
I like the idea of just adding 2 new spells to balance. they would work like the mutate treasure cards, converting elemental to spirit. one for elemental blast, one for hydra.
I think there should be a new primary school in the game. It should be in Krokotopia but hidden in the oasis. It could be the 3 spirit schools. Here are some spell ideas Level 1- Spirit Beetle: 65-100 damage. Pip cost 1 Level 2- Elemental Shield: -50% fire, ice, and storm. Pip cost 0 Level 5- Queen Bee:100-160 damage, -10% damage. Pip cost 2 Level 7- Precision- +10% accuracy. Pip cost 0 Level 10- Bee Swarm: 200-245 damage, -10% damage. Pip cost 3 Level 12- Unbalance Blade: +20% damage any spell, +10%accuracy. Pip cost 0 Level 16- Desert Storm: 200-245 damage all enemies, -30% accuracy. Pip cost 4 Level 18- Krok minion- 300 H.P, Does same as mander but in Unbalance school. Pip cost 3 Level 22- Power play: +35% power pip chance-Pip cost 4 Level 26- Spirit Blast: 365 life damage, or 400 death damage, drain 200, 550 myth damage. Pip cost 4 Level 28- Spirit Judge: 100 damage per pip. Pip cost x Level 33- Drain Pips- Steal 2 pips from enemy. Pip cost 1 Level 38- Spiritual Minion- Rank 4 animate minion, Fairy minion, Troll minion 700 H.P. Pip cost 4 Level 42- Spirit Dragon- 190 life, death, and myth damage.- Pip cost 6 I think that's a pretty cool school Maybe some feedback
Good idea but then we wouldnt be able to have spirit shield
I think there should be a new primary school in the game. It should be in Krokotopia but hidden in the oasis. It could be the 3 spirit schools. Here are some spell ideas Level 1- Spirit Beetle: 65-100 damage. Pip cost 1 Level 2- Elemental Shield: -50% fire, ice, and storm. Pip cost 0 Level 5- Queen Bee:100-160 damage, -10% damage. Pip cost 2 Level 7- Precision- +10% accuracy. Pip cost 0 Level 10- Bee Swarm: 200-245 damage, -10% damage. Pip cost 3 Level 12- Unbalance Blade: +20% damage any spell, +10%accuracy. Pip cost 0 Level 16- Desert Storm: 200-245 damage all enemies, -30% accuracy. Pip cost 4 Level 18- Krok minion- 300 H.P, Does same as mander but in Unbalance school. Pip cost 3 Level 22- Power play: +35% power pip chance-Pip cost 4 Level 26- Spirit Blast: 365 life damage, or 400 death damage, drain 200, 550 myth damage. Pip cost 4 Level 28- Spirit Judge: 100 damage per pip. Pip cost x Level 33- Drain Pips- Steal 2 pips from enemy. Pip cost 1 Level 38- Spiritual Minion- Rank 4 animate minion, Fairy minion, Troll minion 700 H.P. Pip cost 4 Level 42- Spirit Dragon- 190 life, death, and myth damage.- Pip cost 6 I think that's a pretty cool school Maybe some feedback
level 48- Spirit Heal- Steal 500 health from random opponent.- pip cost 4 also, where you had 200-245 damage or stuff like that, make it unbalance damage. ALSO, make an unbalance logo.
We already have one, well, 2 actually. Since Balance is a bit of everything, Unbalance is allot of one thing. Therefore, Storm (all offense) and Ice (all defense) are Unbalance. However, I like the concept of a school focusing on the Spirit rather than Elements. Perhaps balance can be given a choice. When you train Spectral Blast, you're given a choice between it being Spirit or Elemental based. Once you've chosen, your Spectral Minion and Hydra follow suit.
I like the idea of just adding 2 new spells to balance. they would work like the mutate treasure cards, converting elemental to spirit. one for elemental blast, one for hydra.
This is a good idea, since Balance is element-based and doesn't have any Spirit spells. Hey, if other schools can mutate/prism, we should be able to do it, too (yeah, hydra and spec are kinda built-in prisms, but you get the idea).
We already have one, well, 2 actually. Since Balance is a bit of everything, Unbalance is allot of one thing. Therefore, Storm (all offense) and Ice (all defense) are Unbalance. However, I like the concept of a school focusing on the Spirit rather than Elements. Perhaps balance can be given a choice. When you train Spectral Blast, you're given a choice between it being Spirit or Elemental based. Once you've chosen, your Spectral Minion and Hydra follow suit.
I like the idea of just adding 2 new spells to balance. they would work like the mutate treasure cards, converting elemental to spirit. one for elemental blast, one for hydra.
This is a good idea, since Balance is element-based and doesn't have any Spirit spells. Hey, if other schools can mutate/prism, we should be able to do it, too (yeah, hydra and spec are kinda built-in prisms, but you get the idea).
Happy travels,
L.S. Master of Balance
remember that all 3 spirit spells boosts on balance. maybe balance prism 1 (myth), balance prism 2 (life) and balance prism 3 (death) and if unbalance is added, maybe a balance prism 4 for unbalance damage